The Wheel of Destiny

This spread focuses on themes of change, fate, and justice. It guides those ready to embrace cycles, accept destiny, and find balance amid transformation.

Rules

This path reflects cycles, transformation, and balance. Complete the Generation Goals and the following card placement. The Storytelling/Optional sections are for added creative flare or pack exploration and not essential to complete the challenge.

Present Position: Your Sim must take on the challenge of a random career.

Immediate Influence: Roll a dice every week to determine whether to change careers, hobbies, or relationships.

Goal or Destiny: Achieve a life state change, such as becoming a spellcaster or vampire.

Distant Past: Build a room dedicated to their ancestors and incorporate family memorabilia.

Recent Past Events: Correct a mistake from the previous generation (e.g., rebuild relationships or recover lost wealth).

Future Influence: Create a sustainable income stream for future generations (e.g., a business or garden).

Questioner: This generation must work toward balance by mastering at least two opposing skills (e.g., Mischief and Charisma).

Environmental Factors: They must frequently move homes to reflect the wheel’s motion.

Inner Emotions: Write a book or journal reflecting their life story.

Final Result: Leave a fortune for the next heir.

The Wheel of Fortune

Present Position

Justice

Immediate Influence

The Hanged Man

Goal or Destiny

Death

Distant Past

Temperance

Recent Past Events

The Devil

Future Influence

The Tower

Questioner

The Star

Environmental Factors

The Moon

Inner Emotions

The Sun

Final Result

The Wheel of Fortune

  • 3 Traits: Adventerous, Erratic, Freegan, Child of the Islands, Cheerful
  • 1 Aspiration: Market Magnate, Fabulously Wealthy, Five-Star Property Owner, Successful Lineage, World-Famous Celebrity
  • Career Options: Random
  • Colours: Yellow, Blue, Grey and Red
  • Skills: Video Gaming, Entrepreneur, Logic, Research & Debate, Fabrication

Background: A life full of twists and turns awaits. You are destined to embrace the cycles of change, trusting in fate’s guiding hand. At your peak, you will rise to incredible fortune, but beware the lows—they will test your resilience. Can you remain optimistic, adaptable, and in tune with life’s rhythms? Your mission is to experience it all: highs, lows, love, loss, and luck. Will you master the art of embracing change and inspire others to do the same, or become consumed by the chaos of unpredictability?

Generation Goals:
  • Live by the rule of unpredictability: when a major life choice arises (job, move, partner), use dice or coin to decide.
  • Randomly add or subtract money using cheats every 2 weeks. The number depends on dice rolls: e.g., +10,000 simoleons on a roll of 1-3, -10,000 on 4-6.
  • Pursue three distinct careers over your lifetime, changing fields when you reach level 7.
  • Host a party for every major milestone: promotions, birthdays, new relationships, and even breakups. Embrace the chaos of social events and their unpredictable outcomes.
  • Experience at least three major relationships (see Optional for suggestions). Roll dice to determine their outcomes.
  • Have 2 or more children
Storytelling:

Random events (Spin the Wheel or Roll a Die) dictate the course of your Sim’s week:

1: Self-Reflection — Spend a week focusing on self-care (meditation, wellness, hobbies).

2: Unexpected Opportunity — Gain a new skill or take a new job.

3: Financial Upswing — Sim wins the lottery or sells a masterpiece (+§5000).

4: Sudden Setback — Lose a job, pay an unexpected bill, or face a house fire.

5: Relationship Test — Conflict arises; repair or lose a close relationship.

6: Big Move — Relocate or rebuild your home with available funds.

Optional
  • Gamble – Play to win at Sabacc (Batuu card game) weekly
  • Make the most of every season by celebrating, it is a big deal to you to mark the changing year.
Relationship Challenge

Relationship 1: Young Love or First Connection

  1. Whirlwind Romance
  2. Unrequited Love
  3. Friendship Blossoms
  4. Toxic Infatuation
  5. The One That Got Away
  6. Teen Crush(if started as a Teen Sim)

Relationship 2: Mid-Life Love or Second Attempt

  1. Fated Reunion
  2. The Rebound
  3. True Love Found
  4. Dramatic Betrayal
  5. An Equal Partner
  6. The Wrong Fit

Relationship 3: Mature Love or Final Chapter

  1. Enduring Partnership
  2. Eternal Bachelor/Bachelorette
  3. Unexpected Love
  4. Bittersweet Loss
  5. Independent Coexistence
  6. The Dramatic End

Justice

  • 3 Traits: Proper, Nosy, Overachiever, Green Fiend, Sceptic
  • 1 Aspiration: Academic, Renaissance Sim, Neighbourhood Confidante, Good Vampire, Master Vampire
  • Career Options: Judge, Detective, Private Attorney, Civic Planner, Journalist, Salary Person Supervisor
  • Colours: Grey, White, Black and Blue
  • Skills: Charisma, Logic, Research, Writing, Piano

Background: In a town divided by a long-standing feud between two families, one Sim emerges with a fierce commitment to fairness and truth. As they navigate the complex web of personal and professional relationships, they must resolve injustices, uncover hidden truths, and restore balance. Their journey will test their ability to remain impartial, even when their own family is involved. Will they create a legacy of fairness and accountability, or will their pursuit of justice leave them isolated and rigid?

Generation Goals:
  • Resolve at least two major feuds in the game, such as neighbourhood rivalries, family disputes, or workplace conflicts, using relationships, social interactions, or events.
  • Raise two children with values of fairness. Teach them positive traits (e.g., Responsible and Empathy from Parenthood) while avoiding favouritism.
  • For every decision, weigh all perspectives and choose the option that feels “fair,” even if it doesn’t personally benefit your Sim
  • Automatically scold a sim who breaks the rules.
  • Build a strong relationship with a Sim you previously disliked.
Storytelling

Choose 3 of these to explore over their lifetime

  1. Family Secrets
    • Objective: Discover a hidden family secret that challenges your sense of justice, such as a parent’s past criminal activity or a sibling’s betrayal.
    • Consequence: Depending on how your Sim handles it, they could either repair the family dynamic with transparency or cause irreversible rifts if handled poorly.
  2. Corruption in the Workplace
    • Objective: Your Sim uncovers unethical practices at their workplace, like a colleague embezzling funds or falsifying documents.
    • Consequence: The decision to either expose the wrongdoing or ignore it can impact their career progression and reputation.
  3. Uncovering a Lie in a Romantic Relationship
    • Objective: Your Sim discovers that their partner has been lying about something significant (e.g., infidelity, hidden past, financial trouble).
    • Consequence: How your Sim handles the truth—confronting their partner or ignoring the issue—will affect the relationship’s future and emotional health.
  4. Neighborhood Mystery
    • Objective: Your Sim begins investigating strange occurrences in the neighborhood, such as missing pets, suspicious neighbors, or rumors of ghostly activity.
    • Consequence: Unveiling the truth could lead to a great discovery or cause trouble with neighbors who want to keep their secrets hidden.
  5. Workplace Ethics vs. Legal Obligation
    • Objective: While working in a law career (or another career that involves integrity), your Sim uncovers a case where upholding the law may conflict with their moral beliefs (e.g., defending someone they believe is guilty).
    • Consequence: Their decision could impact their professional standing, personal integrity, and relationships with other Sims.
  6. Hidden Legacy
    • Objective: Your Sim discovers an inheritance or a long-lost family heirloom hidden away by a relative, but it comes with a complicated history or moral dilemma attached (e.g., acquired under questionable circumstances).
    • Consequence: The decision to accept, reject, or expose the truth behind the inheritance affects your Sim’s standing in the community and their moral compass.
Optional
  • If playing as a teen, actively attend High School. Get involved with all the aspects it offers at least once: After-school activities, teen aspiration, sports events, Prom and graduation
  • Host all of the Wedding Events
  • Have a Laundry room, fully upgraded. They are responsible for clean clothes
  • Have the mediator trait from Parenthood

The Hanged Man

  • 3 Traits: Lazy, Paranoid, Socially Awkward, Squeamish, Gloomy
  • 1 Aspiration: Ghost Historian, Lone Werewolf, Self-Care Specialist, Purveyor of Alchemy, Zen Guru
  • Career Options: Paranormal Investigator, Funeral Director, Mortician, Grim Reaper, Freelance Writer, Freelance Photographer
  • Colours: Blue, Grey, White and Yellow
  • Skills: Medium, Wellness, Thanatology, Photography,

Background: A person finds themselves in a moment of pause and reflection, caught between old beliefs and the urge to see the world differently. With no clear direction, they must surrender control and embrace a new perspective to find clarity. As they embark on this journey of introspection, they will have to make sacrifices, face periods of stillness, and discover that growth comes through patience and openness. The answers they seek lie not in action, but in learning to let go and trust the flow of life.

Generation Goals:
  • Avoid direct actions to control life events. Let whims, autonomous choices, or random opportunities guide major decisions.
  • Build a serene, minimalist home with spaces for meditation, yoga, and creative expression.
  • Sacrifice something significant, such as selling prized possessions or ending a relationship, for self-growth.
  • Pause major milestones (marriage, career progression, having kids) until they achieve a reflective turning point, such as reaching Level 5 or 10 in a skill.
  • Have 1 child, ensure that your Sim teaches them unconventional or deep-life lessons. Give the child creative aspirations.
  • As an adult, shift to a new aspiration, career, or lifestyle after achieving a key personal or professional milestone.
  • Add Peace and Quiet or Private Dwelling lot traits.
Storytelling

Choose 3 opportunities for this generation to face.

  1. Emotionally Unavailable Parent
  • Your Sim has strained relationships with their parents. Reflect this by avoiding parent-Sim interactions for a period or setting one parent’s traits to include Mean or Noncommittal.
  • The challenge: Repair this relationship by the end of the Young Adult life stage through deep conversations and high friendship levels.

2. Rigid Romantic Partner

  • Your Sim falls for someone with the Snob or Perfectionist trait who resists change. This partner is slow to understand your Sim’s unconventional worldview.
  • The challenge: Either help the partner grow by fulfilling their aspirations or end the relationship to prioritize your Sim’s self-discovery.

3. Financial Struggles

  • Start with only $1,000 and avoid high-paying careers. Your Sim must rely on freelance work or hobbies (like painting or writing) to make ends meet.
  • The challenge: Achieve financial stability through patience and creativity, avoiding cheats or shortcuts.

4. Losing Stability

  • Simulate a life-altering event, such as losing a job, failing a career milestone, or an accidental fire. Use cheats to force demotion or sell off your Sim’s most prized possessions.
  • The challenge: Rebuild from this loss while maintaining a sense of peace and surrender, using introspective activities like yoga or journaling to recover.

5. Isolation or Misunderstanding

  • Your Sim struggles to connect with family, friends, or the community due to their unconventional perspective. They start with no friendships outside the household.
  • The challenge: Form three meaningful friendships by hosting reflective gatherings, sharing insights, or offering advice to others.

6. Internal Struggles with Indecision

  • Your Sim must let their Whims or autonomous actions guide important choices, such as accepting a promotion or making a romantic move. Avoid actively pursuing goals unless prompted by Whims.
  • The challenge: Achieve a key life milestone (such as marriage, a career level, or finishing an aspiration) without forcing decisions, trusting the flow of life instead.
Optional
  • Have knitting as a hobby. Wear and/or sell your items on Plopsy

Death

  • 3 Traits: Macabre, Chased by Death, Grouchy, Cringe, Genius
  • 1 Aspiration: Master Vampire, Vampire Family, Ghost Historian, Villainous Valentine, Good Vampire
  • Career Options: Grim Reaper, Funeral Director, Mortician, Paranormal Investigator, Criminal Boss, Villain
  • Colours: Black, White, Grey and Red
  • Skills: Thanatology, Medium, Herbalism, Mischief, Pipe Organ

Background: After experiencing a profound loss, they set out on a journey of transformation. They see endings not as finality but as doorways to growth. Through struggles with attachment and resistance to change, they must learn to release the old and embrace the cycles of life. Along the way, they help others face their own transitions, guiding them toward renewal. Will their journey lead to enlightenment, or will their fear of letting go trap them in the past?

Generation Goals:
  • Begin with attachment-heavy relationships, but let them evolve as they experience transformation. This could mean breaking off a long-term relationship or ending friendships that no longer serve their growth.
  • Change homes and careers twice during the generation, symbolizing the need for new beginnings and embracing change.
  • Raise one or two children and teach them to value transformation and adaptability. Encourage them to embrace change and personal growth throughout their childhood.
  • Early in the challenge, experience the death of a close family member, friend, or romantic partner. Use this as a catalyst for your Sim’s transformation journey.
  • Focus on rebirth. Adopt a child, rebuild a burned-down house, or start a new career in Adulthood to symbolize renewal.
Storytelling

Include at least three of the choices below:

  1. Major Career Transition
  • Start in a stable, conventional career (does not have to be from list) and later transition to something more aligned with personal fulfilment and growth (from the list above).
  • Reflect the Sim’s transformation by mastering a skill related to their new career and leaving their old one behind.

2. Physical Transformation

  • Use the Create-a-Sim feature to symbolize growth by changing their appearance as they evolve. Start with a traditional or conservative style and shift to something bold, expressive, or minimalist as they embrace their new self.
  • Include fitness or Wellness activities, such as yoga or jogging, to reflect their internal transformation externally.

3. Symbolic Home Change

  • Begin with a cluttered or overly traditional home that symbolizes attachment to the past. After the transformative event, rebuild or redesign the home to reflect their new mindset—minimalist, modern, or reflective of newfound interests like nature.
  • Moving to a completely new lot could signify letting go of old attachments entirely.

4. Community Leadership or Mentorship

  • Help others embrace change by mentoring Sims, becoming a leader in their social group, or hosting events that encourage personal transformation (e.g., yoga retreats, meditation sessions, or clubs for self-improvement).
  • Achieve the Leader of the Pack aspiration or max out the Charisma or Wellness skills to symbolize their growth.

5. Relationship Growth or Renewal

  • If your Sim ends a relationship (e.g., a breakup, loss of a parent, or estrangement from a sibling), focus on rebuilding a healthier dynamic, either with the same person or with new relationships.
  • This could involve repairing bonds with family, finding a partner who aligns with their new values, or forming deep friendships that encourage mutual growth.

6. Pursuit of Knowledge and Spirituality

  • Use hobbies like stargazing, gardening, or writing to reflect their introspection and embrace of life’s mysteries.
  • Your Sim discovers new meaning through spiritual practices or intellectual pursuits.
Optional
  • Be the child of or have a child with the Grim Reaper
  • Be reborn either into this generation or a future one.
  • Live the Ghost life.
  • Go all out for funerals

Temperance

  • 3 Traits: Neat, Practice Makes Perfect, Creative, Loves the Outdoors, Self-Assured
  • 1 Aspiration: Master Mixologist, Master Chef, Expert Nectar Maker, Eco Inventor, Inner Peace
  • Career Options: Mixologist, Culinary Chef, Floral Designer, Doctor, Charity Organizer
  • Colours: Blue, Yellow, White and Grey
  • Skills: Mixology, Juice Fizzing, Cooking, Wellness, Gardening

Background: Amid a town divided by opposing values, a calm and patient individual emerges as a mediator, striving to restore harmony among its citizens. They find purpose in blending opposites, creating balance in relationships, work, and their own personal growth. As external chaos threatens to disrupt their peace, they must master moderation and embrace the delicate art of compromise to build a lasting legacy of harmony.

Generation Goals:
  • Form or marry into a relationship with a Sim who has conflicting traits like Hot-Headed, Erratic, or Materialistic. Resolve at least one major conflict to maintain harmony in the relationship.
  • Achieve at least level 7 in your chosen career while balancing family, social life, and self-care. Overworking (earning the workaholic trait) or neglecting relationships counts as a failure.
  • Raise at least two children who each have opposite traits (e.g., Outgoing and Loner). Manage conflicts between them and ensure they grow up with positive relationships. Teach them conflict resolution and emotional control.
  • Build an eco-friendly home.
  • Restore order to the neighbourhood by resolving arguments, helping struggling Sims, and creating social events that unify others. N.A.P and community venue involvement.
Storytelling

Chose 3 of these to test them to stay calm, composed and in balance.

  1. The Chaotic Neighbour
    A new neighbor moves in with the Erratic or Hot-Headed trait, causing disturbances in the community. This sim must mediate conflicts with other Sims, improve their neighbor’s relationships, and help them find a hobby or job to channel their energy.

2. The Reckless Teen
One of their children has a Rebellious phase (using traits like Hot-Headed, Mean, or the Drama Llama teen aspiration from High School Years). They must guide their child back to balance by mentoring them, building their emotional control, and finding a shared hobby to bond over.

3. The Overworked Partner
Their partner becomes obsessed with work, neglecting their family and falling into negative emotions like Tense or Angry. They must restore harmony by helping them take breaks, enjoy family activities, and find balance between their job and personal life.

4. The Frenemy Conflict
A close friend develops a rivalry or feud with another Sim, leading to frequent arguments and disruptions. They must mediate between the two, improving both relationships and resolving the feud through careful diplomacy.

5. The Self-Reflection Crisis
They start questioning their own choices, feeling overwhelmed by their efforts to maintain balance. This manifests in poor emotional control, indecisiveness, or neglected goals. The challenge is to rediscover their purpose, focus on personal growth, and regain equilibrium.

6. The Family Rift
A sibling or extended family member creates tension by embracing an extreme lifestyle or belief system opposite to their ideals. The challenge is to reconcile the differences, maintain a close relationship, and encourage moderation without imposing their will.

Optional
  • Reduce, reuse, and recycle, and produce their own electricity and water using solar panels, wind turbines, and dew collectors.
  • Have a perfect vertical garden
  • Have a weekly spa session with friends or family.
  • Have a beautiful and colourful back garden with brightly coloured potted plants.

The Devil

  • 3 Traits: Kleptomaniac, Mean, Materialistic, Self-Absorbed, Glutton
  • 1 Aspiration: Public Enemy, Chief of Mischief, Villainous Valentine, World-Famous Celebrity, Party Animal
  • Career Options: Criminal Boss, Villain, Interstellar Smuggler, Bodybuilder, Musician
  • Colours: Black, Red, Grey and Brown
  • Skills: Mischief, DJ Mixing, Acting, Fitness, Gourmet Cooking

Background: You are The Devil, a magnetic figure with a deep understanding of human desires and the shadows they hide. Your life is a dance between indulgence and control, temptation and liberation. When a personal attachment spirals into toxicity, you must confront your darkest impulses and decide: will you break free and transform, or succumb to the chains of addiction and control? The choice you make will shape not only your fate but the lives of those around you.

Generation Goals:
  • Start three intense romances. At least one must become toxic (cheating, jealousy, or control). Decide whether to repair or end it.
  • Build a luxurious, extravagant home with secret dark spaces, like a hidden basement for mischief or indulgence.
  • Your Sim must develop a personal obsession chosen from the Temptation list. When they become an adult they can confront this.
  • Have two children. One should rebel against the Devil’s controlling tendencies, sparking a family challenge. Resolve it by fostering understanding or letting go of control.
  • In elder years: Repair your relationships and create a balanced family dynamic.
Storytelling

On the first day of each in-game week randomise a sin to face (not including one faced in Generation Goals). To confront and over come they must roll or randomise the same number 3 times in a row (3-7 rolls on the 3rd day of the in-game week) so it never has to be faced again. Once it has been overcome, if that number comes up again they can be tempted and it is players choice whether they give in or pursue the redemption gameplay.

1. Lust

Gameplay: Your Sim becomes obsessed with romance and physical intimacy. They must woohoo and kiss at least three Sims that week. If in a relationship, they risk being caught cheating.

Redemption: Roll a 1 (3x): they can repair their relationship through romantic gestures.

2. Gluttony

Gameplay: Your Sim indulges in excess food and drink. Throw a party and consume a decadent feast, or visit restaurants daily.

Redemption: Roll a 2 (3x): they can confront this by focusing on the Fitness skill and fasting.

3. Greed

Gameplay: Your Sim focuses solely on earning money, even through dubious means. They must work overtime, steal (using the Kleptomaniac trait or the Mischief skill), or invest in risky ventures.

Roll a 3 (3x) they can donate a significant amount to charity or help another Sim in financial need.

4. Sloth

Gameplay: Your Sim avoids all responsibilities. They miss work, skip skill-building, and indulge in lazy activities like watching TV or lounging by the pool.

Redemption: Roll a 4 (3x): they can counter this by completing a significant aspiration milestone within the week.

5. Wrath

Gameplay: Your Sim becomes easily enraged. Start fights with at least two Sims or spread negative interactions (Mischief and Mean interactions).

Redemption: Roll a 5 (3x): they can calm themselves through Yoga or mediation in the Wellness skill.

6. Envy

Gameplay: Your Sim obsesses over the lives of others. They must stalk a Sim they admire, spread gossip, and sabotage at least one person’s success (using Mischief or Mean interactions).

Redemption: Roll a 6 (3x) They can lift others up by mentoring or offering encouragement. Helping out through odd jobs, voluntary work and at the community centre

7. Pride

Gameplay: Your Sim focuses on their image and power. Host extravagant parties, purchase expensive items, or gain recognition (e.g., raise Charisma or achieve fame).

Redemption: Roll any 3 even numbers (2, 4 and 6): they can embrace humility by apologizing to Sims they’ve wronged or downgrading their home/lifestyle.

Optional
  • Find romance through the Cupid app
  • Collect all the Axolotls
  • Craft Jewellery, to gift lovers, appeal to your own greed or pass on as heirlooms.

The Tower

  • 3 Traits: Hot-Headed, Erratic, Paranoid, Cringe, Gloomy
  • 1 Aspiration: Strangerville Mystery, Archaeology Scholar, Nerd Brain, Discerning Dweller, Spellcraft & Sorcery
  • Career Options: Oracle, Environmental Manager, Mechanical Engineer, Journalist, Detective
  • Colours: Red, Grey, Black and Yellow
  • Skills: Two Opposing Skills

Background: A life of stability shatters overnight as a mysterious event uproots everything The Tower has built. Stripped of their comforts and security, they must navigate the chaos to uncover hidden truths about themselves and their world. Forced to confront illusions and rebuild from the rubble, their journey transforms them into a force for change, challenging those around them to face their own truths. Will they rise from the destruction, forging something stronger, or succumb to the instability, trapped in an endless cycle of upheaval?

Generation Goals:
  • Week 1 establish a beautifully built home, stable relationships, and the potential for a thriving career.
  • Week 2 is where the challenge begins: bulldoze the house or significantly downgrade it, representing sudden upheaval. End one major relationship and quit the job.
  • After each crisis, focus on one area to rebuild, but not without setbacks (e.g., use cheats to slow skill-building, prevent promotions, or enforce challenging goals like making money solely through crafting).
  • Form at least two new friendships or romances during the chaos.
  • Use the Mischief or Mean interactions to disrupt other Sims’ lives, reflecting their need to challenge illusions.
  • Host chaotic social events like dinner parties with disasters (bad food, fights).
  • Force your Sim to interact with Grim Reaper at least twice, symbolizing a confrontation with mortality (e.g., witness a death, have near-death experiences, take on the role of reaper temporarily).
  • Once key goals are complete (skills at level 5/max career) and the house is rebuilt. Throw a party to celebrate your Sim’s “new life.” Ensure it’s a gold event to symbolize their rise from the ashes, having embraced chaos and rebuilt with purpose.
Storytelling

Each week, roll a die to introduce a new “crisis”:

1: Fire breaks out.

2: Partner leaves them (use relationships cheats if required or do through gameplay).

3: Lose all money (reduce funds to §100).

4: Major enemy appears (declare someone an enemy).

5: Career demotion or job loss.

6: Randomize any Sim in the household or immediate friendship circle’s death (if storytelling allows).

Optional
  • Live in a haunted house.
  • Befriend Guidry and Bonehilda
  • Conduct seances with friends and family.
  • Complete the Strangerville Mystery as a Chaos Crisis option
  • Move into a run-down Rental in week 2
  • Maybe become the Landlord as part of generation completion

The Star

  • 3 Traits: Cheerful, Music Lover, Ambitious, Self-Assured, Adventurous
  • 1 Aspiration: Painter Extraordinaire, Musical Genius, World-Famous Celebrity, Friend of the World, Romantic Explorer
  • Career Options: Musician, Social Media Internet Personality, Actor, Freelance Crafter, Marine Biologist
  • Colours: Blue, Yellow, White and Grey
  • Skills: Singing, Dancing, Wellness, Painting, Guitar

Background: After a devastating loss, The Star emerges as a beacon of hope, inspiring others to find light in the darkness. They must navigate their own journey of healing, balancing their desire to inspire with their struggles to stay grounded. Along the way, The Star discovers the beauty of uplifting others, fostering creativity, and rekindling their faith in dreams. Will they shine brightly enough to guide themselves and others toward a brighter future, or will their idealism falter under the weight of reality?

Generation Goals:
  • Begin the game with a tragic backstory (e.g., family members gone, little money, no house, teen runaway, etc).
  • Gradually decorate their home, starting with only the basics. Every week, add new creative or inspirational items (e.g., paintings, instruments, lights).
  • Host community events like painting parties or musical performances, using the Club System or Social Events.
  • Befriend at least 5 Sims and inspire them with gifts or encouragement (e.g., write books dedicated to friends, paint portraits).
  • Introduce a cynical Sim (either through a generated Sim or an existing one) who challenges The Star’s optimism.
  • Marry a partner who shares or complements their hopeful vision.
  • Raise two or three children, encouraging them to pursue creative or compassionate aspirations (use whims and traits to guide their development).
  • Each week, donate 10% of their household funds to charity or help others by completing Good Deeds through interactions or gameplay.
Storytelling

Choose 3 scenarios for them to face over their lifetime:

1. Financial Ruin

  • Scenario: Due to an unexpected expense (e.g., random bills exceeding funds), the household loses most of its money.
  • Gameplay:
    • Set the household funds to §1,000 or less using cheats.
    • Sell decorative items or furniture to rebuild finances.
    • Have The Star take on odd jobs or sell their creations to recover, emphasizing their perseverance.

2. Relationship Betrayal

  • Scenario: A trusted friend or romantic partner betrays them (e.g., cheating, rivalry).
  • Gameplay:
    • Use relationship interactions to lower The Star’s relationship with a friend/partner into the negative range.
    • Experience the “Sad” moodlet from betrayal for at least three in-game days.
    • Repair the relationship (if desired) or form new supportive bonds to heal.

3. Natural Disaster or Home Loss

  • Scenario: A fire, storm, or similar catastrophe destroys part of their home.
  • Gameplay:
    • Intentionally start a fire or simulate a disaster using cheats (e.g., delete parts of the house).
    • Limit access to funds for repairs, forcing The Star to live minimally for a period.
    • Use their creativity (e.g., painting, writing) to earn money for rebuilding.

4. Creative Block

  • Scenario: The Star faces a loss of inspiration and struggles to complete creative tasks.
  • Gameplay:
    • Forbid the use of creative tools (e.g., easel, writing computer) for five in-game days.
    • Avoid fulfilling creative whims, symbolizing their block.
    • Seek inspiration through new relationships or experiences, such as travel or skill-building.

5. Loss of a Loved One

  • Scenario: A close friend, family member, or pet dies unexpectedly.
  • Gameplay:
    • Use the “Kill Sim” cheat or story progression to simulate the loss.
    • Experience mourning through the “Sad” moodlet for at least seven in-game days.
    • The Star must honor the memory through a creative piece (e.g., painting or writing dedicated to the loved one).

6. Public Failure or Scandal

  • Scenario: A public mishap damages The Star’s reputation or career progress.
  • Gameplay:
    • Fail a critical event, like a performance or social outing, causing negative sentiments with other Sims.
    • Drop one level in their career using cheats to reflect the setback.
    • Repair their reputation through public acts of kindness, such as donating money or throwing a charity event.
Optional
  • Have movie room/movie night or attend the cinema once a week
  • Elevate their celebrity status
  • Attend celebrity events, collect autographs and get pictures with them.

The Moon

  • 3 Traits: Paranoid, Romantically Reserved, Sceptic, Loner, Nosy
  • 1 Aspiration: Vampire Family, Master Vampire, Spellcraft & Sorcery, Lone Werewolf, Romantic Explorer
  • Career Options: Paranormal Investigator, Novelist, Freelance Digital Artist, Computer Hacker, Grim Reaper
  • Colours:
  • Skills: Medium, Photography, Violin, Vampire Lore, Herbalism

Background: Under the pale light of The Moon, a dreamer grapples with illusions and shadows. Haunted by visions and dreams they can’t explain, they delve into the mysteries of their own subconscious, guided only by intuition. Along the way, they confront fears, uncover hidden truths, and navigate relationships marked by intensity, mystery, and emotional depth. Will they find clarity and balance, or become lost in the illusions they seek to unravel?

Generation Goals:
  • Build a mysterious home with hidden rooms, dark decor, and mystical items (e.g., crystal balls, cauldrons).
  • Live near a or have a graveyard or live in a spooky world (e.g., Forgotten Hollow).
  • Form a romantic relationship with a Sim who has at least one opposing trait (e.g., Self-Assured or Ambitious).
  • Emphasize emotional struggles by using mood-altering items like paintings, candles or music to reflect the Sim’s inner turmoil.
  • Your Sim must face their Fear of the Dark or other phobias (using Want and Fear system).
  • Have one or two children
Storytelling:

Choose 3 to follow throughout their life:

Master the Medium Skill

  • Develop the Medium Skill by hosting séances and interacting with spirits. Successfully summon Guidry the Ghost and have him reveal hidden truths about the Sim’s past or their current life path.

Dream Journaling

  • Use the Writing Skill to create a “Dream Journal.” Write a series of books or screenplays inspired by strange dreams or visions your Sim experiences, each uncovering pieces of their subconscious.

The Lunar Bond

  • Vampires under the moon’s influence feel heightened empathy or emotional connection. During a full moon, your Sim must form or strengthen a relationship by engaging in meaningful interactions with a mortal or vampire, reflecting The Moon’s influence over emotions and mystery.

Explore the Paranormal

  • Investigate a haunted house lot. Solve the mysteries of ghostly hauntings by confronting spirits, completing their quests, and uncovering why they are trapped in the mortal plane. This could lead to emotional growth or deeper self-awareness.

Therapy Through Art

  • Use the Painting Skill to create “emotionally charged” artwork. Paint while experiencing intense moodlets like Sadness or Tense. Display the paintings in their home as a gallery of their emotional journey.

Decode the Nightmares

  • Spend time sleeping in a haunted or dark environment to trigger nightmare moodlets. Each nightmare must be interpreted by journaling, painting, or hosting a séance to find symbolic meaning. These interpretations can lead to new realizations or breakthroughs for the Sim’s personal growth.
Optional
  • Always Host Spooky or Incognito Events in Autumn
  • Become, Befriend or Marry a vampire

The Sun

  • 3 Traits: Cheerful, Childish, Dance Machine, Party Animal, Lovebug
  • 1 Aspiration: Musical Genius, Soulmate, World-Famous Celebrity, Big Happy Family, Master Actor/Master Actress
  • Career Options: Actor, Professional Athlete, Musician, Floral Designer, Public Relations
  • Colours: Yellow, Red, White and Blue
  • Skills: Piano, Guitar, Acting, Charisma, Baking

Background: Basking in the glow of success and vitality, a radiant soul thrives in the spotlight, sharing joy and optimism with everyone around them. Driven by a desire to uplift and inspire, they pursue a life full of celebrations, meaningful connections, and creative accomplishments. But beneath the bright exterior, a fear of losing their light lingers. Can they balance their exuberance with inner authenticity, finding joy in both the highs and the quiet moments?

Generation Goals:
  • Build strong relationships with at least 10 Sims outside the immediate family. Ensure each Sim feels valued and celebrated.
  • Host a Gold Medal event for at least 10 types of social gathering available (House Party, Dinner Party, etc.).
  • Have at least two children and raise them in a cheerful, supportive household. They should have high confidence.
  • Create a joyful, well-decorated home environment worth 100k Simoleons.
Storytelling:

Choose 3 of the following challenges to face over their lifetime:

Fame and Scandal:

  • Gain at least three-star celebrity status using the Get Famous pack. Face a scandal or negative fame quirk (e.g., “Paparazzi Darling” or “Public Number”) and repair your reputation through charity events, positive interactions, or giving back to fans.

Burnout and Renewal:

  • Push your Sim to overwork (low needs or constant career-focused activities) until they experience burnout (tense or uncomfortable moodlets). Rediscover joy by taking a vacation, mastering a hobby, or spending quality time with loved ones.

Financial Troubles:

  • Start with a beautiful home and high expenses but little income. As bills pile up, they must work hard to stabilize their finances without sacrificing their joyful lifestyle. This may include starting side hustles like Painting or Photography.

A Clouded Day:

  • Experience a sudden personal setback, such as the death of a loved one, the loss of a close friend, or a breakup. Use their resilience and positive nature to rebuild their happiness and find light again through new aspirations or hobbies.

Outshining Others:

  • Their bright personality unintentionally causes jealousy or resentment among friends or family. Mend these relationships by performing kind actions, hosting gatherings, and proving they can share the spotlight without overshadowing others.

Distant Friend:

  • Form a friendship with a Sim who has the Loner or Gloomy trait. Build the relationship to at least Good Friend status and invite them to your home or events to show them the power of positivity.
Optional:
  • A Chocolate fountain and a buffet table are a stable of your parties
  • Marry, Befriend or Become a mermaid
  • Befriend a dolphin
  • Have Island Spirits and/or Volcanic Activity as a lot trait
  • Vacation or live in Sulani