This spread speaks to those beginning a journey of intuition and self-discovery. It’s ideal for tapping into creative potential, spiritual awakening, and embracing new possibilities.
Rules
This path emphasizes creativity, intuition, and new beginnings. Complete the Generation Goals and the following card placement. The Storytelling/Optional sections are for added creative flare or pack exploration and not essential to complete the challenge.
Present Position: This generation must start in a completely empty lot with no money (Rags to Riches challenge).
Immediate Influence: They must pick a creative skill to master.
Goal or Destiny: The heir must complete their aspiration by end of young adulthood.
Distant Past: The family must establish an art gallery or studio to honor their roots.
Recent Past Events: Sell all paintings/art/music created by previous generations as part of their legacy.
Future Influence: Invest in a child’s artistic education by enrolling them in after-school activities.
Questioner: Your Sim must travel to “seek inspiration.”
Environmental Factors: They must live in an eco-friendly home or off-the-grid lot.
Inner Emotions: Decorate their home with creations reflecting their inner struggles.
Final Result: They must create a masterpiece to leave behind for future heirs.
The Fool
Present Position

The Magician
Immediate Influence

The High Priestess
Goal or Destiny

The Empress
Distant Past

The Emperor
Recent Past Events

The Hierophant
Future Influence

The Lovers
Questioner

The Chariot
Environmental Factors

Strength
Inner Emotions

The Hermit
Final Result

The Fool

- 3 Traits: Adventurous, Cheerful, Childish, Erratic, Clumsy
- 1 Aspiration: Extreme Sports Enthusiast, Beach Life, Angling Ace, Jungle Explorer, Outdoor Enthusiast
- Career Options: Space Ranger, Interstellar Smuggler, Professional Athlete, Comedian, Painter
- Colours: Yellow, White, Blue and Green
- Skills: Rock Climbing, Snowboarding, Skiing, Fitness, Dancing, Bowling
Background: The Fool steps into a new world, leaving behind all that is familiar. They carry only a small knapsack of essentials, a heart full of curiosity, and a mind brimming with dreams. Unafraid of failure, they trust that every misstep will teach them something valuable. Their journey takes them through uncharted landscapes, where each encounter challenges their innocence and tests their belief in the beauty of the unknown. As they leap from one adventure to the next, they must learn to balance their carefree spirit with the responsibility of shaping their future.
Generation Goals:
- Start YA life with little to no belongings, $500 and no career (odd jobs and scavenging) for first week.
- Have 1 – 2 Children raised with minimal rules.
- The cannot stay in one place for long. Every 5-7 in-game days, they must relocate to a new lot or world.
- Be mischievous when someone is mean/mischievous to you. Use the ‘Convince to’ interaction on friends and family.
- Must experience house fires, passing out due to exhaustion, or relationships souring from hurt feelings.
- Must master one L10 skill from above list.
Storytelling
Take Risks: Every week, roll a dice or use a randomizer to decide if they:
- Spend half their funds on a “wild adventure” (like buying expensive travel gear or taking a vacation).
- Start a relationship (even if temporary).
- Quit a job and pick a new one.
- Have woohoo in several different public locations (rocket ship, bush, etc)
- Your Sim must start a new hobby, skill, or side hustle (e.g., painting, gardening, or acting) and dedicate their free time to it for the week.
- Adopt a pet (any in game animal) or invite a new Sim to move in with them spontaneously.
Optional
- Take time to explore the Jungle at least once in your life
- If playing as a child, collect voidcritters, compete in void battles and put on at least 1 puppet show for friends and family.
- Start YA life with the Irresponsible trait.
The Magician

- 3 Traits: Genius, Creative, Ambitious, Practice Makes Perfect, Self Assured
- 1 Aspiration: Spellcraft & Sorcery, Renaissance Sim, Computer Whizz, Master Maker, Purveyor of Alchemy
- Career Options: Tech Guru, eSport Gamer, Freelance Programmer, Computer Engineer, Trendsetter
- Colours: Red, Yellow, Black and White.
- Skills: Creative Option
Background: The Magician stands at the threshold of greatness, their mind brimming with ideas and hands deftly shaping dreams into reality. With their charm and ingenuity, they rise as a leader in their field, inspiring others to see their own potential. But as success mounts, they grapple with a fear of failure and the shadows of control, teetering between creation and obsession. Will they use their power to transform lives or fall victim to manipulation and hubris?
Generation Goals:
- Have clear goal to master a career relevant skill and build a successful career
- They must acquire their first home and career promotions without cheats, focusing on crafting, skills, or side hustles.
- Develop strong relationships with at least five Sims, mentoring one to level up their skills or careers.
- Have two or three children and mentor them to develop at least one skill or talent each
- Have a fully upgraded home by end of generation
- Create a work of art or invention that generates lasting value (e.g., royalties or a bestseller etc).
Storytelling
Take Risks: Every week, roll a dice or use a randomizer to decide if they:
- Invest in a business or expensive item (e.g., a retail lot or instruments etc).
- Start a new skill or aspiration
- Break off a relationship to focus on their non-family based legacy
- For the week use Mischief interactions (e.g., Lie About Career, Spread Rumours, Claim to Be a Criminal Mastermind) to deceive and control Sims
- For the week manipulate relationships by using Sweet Talk, Flirt, or Pick Up Line etc, to seduce Sims and then deceive them, even causing jealousy or drama between other Sims.
- Host 2 social gatherings this sim week
Optional
- Own a retail business (or multiple)
- Have a romantic relationship with an alien or have an alien offspring
- Become a Spellcaster and discover all the mischief spells. Use them on friends and family.
- Have a photo studio (home or retail). Have photography as a hobby.
The High Priestess

- 3 Traits: Bookworm, Romantically Reserved, Paranoid, Sceptic, Loner
- 1 Aspiration: Seeker of Secrets, Zen Guru, Inner Peace, Self-Care Specialist, Lone Werewolf
- Career Options: Paranormal Investigator, Freelance Writer, Novelist, Professor, Relationship Counsellor
- Colours: Blue, White, Black and Grey.
- Skills: Medium, Writing, Wellness, Vampire Lore, Photography, Cross-Stitch,
Background: Shrouded in mystery, the High Priestess walks the line between the seen and unseen, guided by intuition and an unquenchable thirst for hidden truths. Alone in their sanctuary, they deciphers ancient texts and communes with the subconscious, unravelling life’s great enigmas. Yet, their solitude carries a cost—fears of betrayal and exposure threaten to isolate them. Will they share their wisdom with the world, or remain locked in a protective silence?
Generation Goals:
- No PDA (public displays of affection)
- Limit social interactions to reflect their introspective nature.
- Create a hidden room in their home to serve as their “sanctuary,” decorated with mystical items like bookshelves, crystals, and candles.
- Have 1 child. The child must choose a child/teen aspiration related to creativity or knowledge.
- Form one deep romantic or platonic relationship. However, if the relationship becomes strained (e.g., through jealousy or arguments), they must retreat to their sanctuary and sever ties for one in-game week.
- Do not cancel automatic interactions for them, as they trust their gut.
- Do a tarot reading at the various festivals.
Storytelling
Delve into at least three of the following six options over their lifetime:
- Learn all the secrets of vampires by maxing the Vampire Lore and become friends with a Grand Master Vampire.
- Fully explore Glimmerbrook and the Magic Realm. Become a Spellcaster and reach the rank of Virtuoso, mastering every spell and potion.
- Travel to Selvadorada, explore temples, and max out the Archaeology skill. Create a personal collection of relics.
- Max out the Medium skill and hold séances regularly. Banish specters or host guided séances to help others connect with the afterlife.
- Befriend a mermaid or transform into one. Fully explore Sulani, clean up the environment, and learn about the island’s history by interacting with local spirits.
- Use the telescope to find all the celestial discoveries and become a master of the Logic skill. Write research papers to share your findings with the world.
Optional
- Collect all the Tarot Cards
- Age up with Empathetic Trait
- Use the wishing well once a week
The Empress

- 3 Traits: Family Orientated, Loves the Outdoors, Generous, Music Lover, Maker
- 1 Aspiration: Freelance Botanist, Successful Lineage, Big Happy Family, Master Chef, Country Caretaker
- Career Options: Interior Decorator, Matchmaker, Floral Designer, Culinary Chef, Patron of the Arts, Food Critic
- Colours: Green, Pink, Brown and Yellow.
- Skills: Gardening, Flower Arranging, Parenting, Knitting, Cooking, Nectar Making
Background: In a peaceful and fertile land, a nurturing soul dreams of creating a sanctuary filled with love, beauty, and growth. Surrounded by nature’s abundance, they dedicate themselves to fostering harmony and caring for those around them. However, when unforeseen challenges disrupt their idyllic life, they must confront the balance between giving to others and caring for themselves. Will they learn to embrace self-love and set boundaries, or will their need for control and harmony lead to burnout? Their journey explores the depths of unconditional love, creativity, and the cycles of growth and renewal.
Generation Goals:
- Must have the ‘Fertile’ reward trait when becoming a YA
- Must have 3+ children, each with at least 3 positive traits (parenthood) and at least 1 aspiration complete.
- Significant use of the all parenting interactions daily with teen and below. Including encourage/influence, helping with projects/homework etc.
- Host weekly family dinners to maintain bonds.
- Show possessive nature over partner/family using the mean interactions to those who come between.
- Use Build/Buy mode to create stunning, peaceful, and harmonious environments, emphasizing nature, plants, and serene décor. The Décor should not make you tense.
Storytelling
This generation should face 3 of the following:
- One family member (partner, child, or elder relative) develops a negative relationship (negative 100%) with your Sim. You must repair this relationship before the Sim passes away.
- Your Sim’s needs (Hygiene, Energy, or Fun) must be kept in the green at least 80% of the time. If any need drops into the red, three times, your Sim must take two days off work and repair the damage.
- Your Sim struggles to complete creative tasks (painting, writing, cooking, etc.) and cannot finish a project/meal for one Sim week. During this time, your Sim must focus on their wellness (yoga, meditation, or spa activities) to regain inspiration.
- Two children or household members must develop a rivalry or negative sentiment towards each other. Your Sim must mediate and repair the relationship before the children age into Young Adults.
- A close family member (partner, child, or parent) unexpectedly moves out, dies, or becomes emotionally distant. Your Sim must honor their memory or work towards reconciliation by hosting a family gathering, creating a memorial (if applicable), or writing a book inspired by their relationship.
- Your Sim must take regular vacations to Granite Falls or Selvadorada to maintain their connection with nature.
Optional
- If playing as a teen, earn the Compassionate when becoming a YA
- If playing from a child, care for sibling(s) regardless of age. Be protective of them.
- Have at least 1 cat or dog in the house from being a teen. Must be the main carer for the pet.
- Dine out with friends or family once a week
- Instead of maxing the Culinary Chef career, own a level 4 restaurant
- Own and regularly use the ice cream maker – Ice Cream ‘Sundays’?
The Emperor

- 3 Traits: Ambitious, Overachiever, Loyal, Proper, Perfectionist
- 1 Aspiration: Fabulously Wealthy, Mansion Baron, Market Magnate,Five-Star Property Owner, Leader of the Pack
- Career Options: Business Management, Investor, Military Officer, Judge, Civic Planner, Salary Person Expert
- Colours: Red, Brown, Grey and Black.
- Skills: Charisma, Logic, Entrepreneur, Riding, Research & Debate, Handiness
Background: A figure of authority must confront the limits of their control when the foundations of their carefully built life are shaken. Responsible for the well-being of others, they struggle to balance stability with empathy, learning that true strength lies in adaptability. Will they build a lasting legacy by leading with compassion, or will their rigidity drive them to alienate those they care about most? Their journey is one of discipline, humility, and self-reflection, as they learn that the key to enduring leadership is knowing when to let go.
Generation Goals:
- Create a beautiful home with distinct spaces for each family member. Every room must reflect order and structure, with no clutter or unfinished sections.
- Raise at least two children to have high character values (from Parenthood) in Responsibility and Conflict Resolution.
- Your Sim must be the one to make all major household decisions (e.g., marriage, moving, spending).
- Focus on career and skill-building (at least 2 to Level 10), dedicating long hours to their job or hobbies to achieve long-term goals.
- With the exception of their romantic partner, they avoid affectionate or physical contact interactions.
Storytelling
This generation should face 3 of the following:
- Mid Life Crisis (Adult) – Must take a 3days off from work due to feeling overwhelmed. During this time, they must focus on self-reflection (Meditation, Journaling, or Painting etc).
- Must endure a temporary financial setback (sell valuable possessions or reduce household funds). They must rebuild to reach a savings goal.
- One child refuses to follow the Sim’s disciplined rules. This child have an appropriate trait (e.g., Erratic or Hot-Headed) that reflects their rebellion or the rebellious phase.
- Lose a promotion/get demoted due to a work performance issue. Your Sim must rebuild their reputation and earn the promotion back.
- The Sim must establish a community project (e.g., start a Club in Get Together or host regular charity events) to reflect their leadership and impact.
- When the house is full, (spouse/partner, at least 2 children) this Sim must endure a random “chaos week” where household autonomy is (turned on or left on), leaving events up to chance (flip a coin for pop-ups). You are unable to control any other sim except the Emperor. They must restore order without losing relationships or career progress.
Optional
- Should achieve full burnout at least once in their life
- Complete as many milestones as possible
- Complete as many Growing Together child aspirations as possible
- Make good use of the assets from Dream home Decorator
- Have a Butler
The Hierophant

- 3 Traits: Good, Insider, Snob, Art Lover, Nosy
- 1 Aspiration: Academic, Friend of the World, Neighbourhood Confidante, Vampire Family, Emissary of the Werewolf Collective
- Career Options: Politician, Charity Organizer, Education Administrator, Professor, Arts Critic
- Colours: White, Grey, Blue and Brown
- Skills: Salvadorian Culture, Charisma, Research, Writing, Pipe Organ, Fishing
Background: A young adult inherits a family heirloom—a mysterious, weathered book filled with centuries-old traditions, rituals, and teachings. Entrusted with preserving their family’s legacy, they must navigate a modern world that often challenges their values. Will they adhere to the book’s wisdom and build a life rooted in tradition, or will they find ways to evolve and adapt these teachings for a new generation? Along the way, they’ll serve as a guide and mentor, influencing others and shaping the community.
Generation Goals:
- Design your Sim’s home with a central family room for rituals, bookshelves for “ancient tomes,” and a space for family gatherings.
- Craft at least one heirloom (via Knitting, Woodworking, or Painting etc) and pass it down.
- Have 2 children who must have at least 1 positive character value when aging up to a YA
- Create holiday traditions (e.g., family dinners, storytelling, or sharing gifts) and host them yearly.
- Marry a Sim with different traits or cultural values and find harmony between your beliefs.
- If your Sim becomes tense from disagreements, have them meditate or journal to embrace open-mindedness.
- Have the mentor trait when becoming a YA
Storytelling
Chose 3 for this generation to face throughout their life.
- Crisis of faith: They feel unfulfilled in their path, questioning the traditions they’ve spent their life upholding. For one in-game week, your Sim must not engage in activities tied to their career or aspirations. Visit a new location (City Living festivals, jungle exploration, etc.) to find inspiration. If your Sim fails to rekindle their purpose, they lose career performance.
- Rebellious Protégé: A mentee or child challenges their teachings, refusing to follow their guidance. Try to repair the relationship by gaining a positive sentiment with the rebellious Sim. Or, allow the rebellion to play out, risking the relationship in exchange for your Sim gaining a deeper understanding of adaptability.
- The Outsider’s Influence: partner or close friend introduces a new belief system or lifestyle that challenges tradition. Choose whether to fully adopt the new perspective, potentially alienating family members but broadening your Sim’s horizons.
- Community Dispute: A conflict arises in the neighbourhood over a cultural or community issue (e.g., a proposed development threatens a sacred space). Organize at least two community events (Eco Lifestyle, City Living, or regular social gatherings) to rally support for your Sim’s stance. Take a leadership role, risking reputation loss if the cause fails.
- Hidden Legacy: Your Sim discovers a hidden truth about their family’s past—an ancestor broke the very traditions they now uphold. Choose to investigate this secret (visit hidden lots, interact with older Sims, or read historical archives). If uncovered, it shakes your Sim’s sense of identity, requiring them to rebuild relationships. Or, Ignore the secret and risk negative moodlets or strained family relationships.
- Rite of Passage: A key family member asks your Sim to host an important event, such as a wedding, holiday, or coming-of-age ceremony. Successfully plan and execute the event within a week. Earn at least a Gold rating using The Sims 4’s event system. Deviate from tradition during the event (e.g., modernize rituals or include unusual elements). This risks disappointing older family members but may strengthen your Sim’s bonds with younger generations.
Optional
- Have 1 or more degrees
- Always have a small pet (Hamster, Crow, Mini Sheep or Mini Goats)
The Lovers

- 3 Traits: Romantic, Lovebug, Outgoing, Jealous, Loyal
- 1 Aspiration: Soulmate, Serial Romantic, Romantic Explorer, Paragon Partner, Villainous Valentine
- Career Options: Matchmaker, Relationship Counsellor, Actor, Social Media Internet Personality, Trendsetter, Style Influencer,
- Colours: Pink, Red, Blue and White
- Skills: Romance, Singing, Acting, Dancing, Guitar, Gourmet Cooking
Background: A young Sim, known for their magnetic charisma and idealistic nature, dreams of finding their soulmate and building a life filled with passion and harmony. Along the way, they must make pivotal choices—between lovers, career paths, or even their own values—decisions that will shape their destiny and those around them. Will they create the ideal partnership that celebrates unity and individuality, or will their need for connection lead them to lose sight of themselves?
Generation Goals:
- Have 1 – 2 children
- Seek to form romantic attachments early based on those they find attractive
- Love Triangle: At some point, your Sim must have two romantic partners. They must choose one for a long-term relationship. The rejected Sim must remain in their life, either as a friend or a rival.
- Use their indecisiveness to delay major life decisions, such as moving in with a partner, having children, or choosing a career.
- Create a home that reflects balance and connection. This could include A central room for intimate gatherings or A garden or outdoor space for relaxation and connection.
- Achieve a Gold rating in at least two romantic dates with their chosen partner.
- Have and maintain max friendship and Romance bars with chosen spouse/partner
- At some point, your Sim must face a betrayal (cheating, a rival’s influence, or a failed promise). They must decide whether to forgive and rebuild or move on.
Storytelling
Select 3 Duality in Value scenarios to play out in the sims life time:
- Career vs. Love: Your Sim receives an offer for their dream job, but it requires them to move away from their partner or drastically reduce time spent together. Accept the job and risk damaging the relationship. Or. Decline the offer to focus on love and connection, even if it stunts career growth.
- The Rival’s Influence: A friend or rival becomes romantically interested in your Sim’s partner. Your Sim overhears a conversation or discovers their feelings. Confront the rival or partner directly, risking drama but expressing your Sim’s true feelings. Or. Trust the relationship and avoid conflict, prioritizing peace even if insecurities linger.
- Self-Love vs. Sacrifice: A family member or partner asks your Sim to abandon a personal goal to support them. Choose self-love, pursuing the personal goal and potentially straining the relationship. Or. Sacrifice the goal to maintain unity in the family or partnership.
- Preserving Tradition vs. Embracing Change: Your Sim’s partner or family wants to modernize an important family tradition, while your Sim feels connected to the old ways. Hold firm to tradition, even if it causes conflict or alienates loved ones. Or. Compromise by blending old traditions with new ideas, creating something fresh but less authentic.
- The Forbidden Connection: Your Sim falls in love with someone their family or close friends disapprove of (due to traits, values, or background). Follow their heart and pursue the relationship, even if it causes tension or isolation. Or. Respect the family’s wishes, ending the relationship to maintain unity.
- Taking a Stand vs. Keeping the Peace: Your Sim witnesses a moral conflict in the workplace, community, or family that affects someone they care about. Publicly take a stand, risking their reputation or relationships but staying true to their values. Or. Stay neutral to avoid conflict, even if it means letting go of a cause they believe in.
Optional
- Create a club for people sharing your traits and take part in Dancing and DJ-ing
- Have 1 child with all five positive character values
- Own and woohoo in the hot tub
- Host a “Celebration of Love” event, such as a wedding anniversary, vow renewal, or family reunion that embodies harmony and unity.
The Chariot

- 3 Traits: Ambitious, Self-Assured, Active, Overachiever, Adventurous
- 1 Aspiration: Bodybuilder, Championship Horse Rider, Wildfang Werewolf, Renegade Werewolf, Cure Seeker, Friend of the Animals
- Career Options: Professional Athlete, Military Covert Operator, Space Ranger, Detective, Marine Biologist
- Colours: Blue, Yellow, Grey, Black
- Skills: Fitness, Riding, Rocket Science, Logic, Video Gaming, Veterinarian
Background: Your Sim starts with nothing but a burning ambition to prove the world wrong. Their story is a journey of triumph through relentless drive, whether by dominating the business world, excelling in a high-stakes career, or conquering personal goals. Along the way, they must face challenges that test their discipline and willpower: rivals who question their abilities, setbacks that threaten their plans, and relationships that demand compromise. Can your Sim balance their quest for victory with maintaining harmony in their personal life, or will their drive for success consume them?
Generation Goals:
- Win first place in three competitions or festivals (e.g., Finchwick Fair, Karaoke Contests, or Spice Challenge etc.).
- YA – Pursue their ultimate ambition at the cost of family relationships (e.g., missing a child’s milestone/ Birthday, skipping social events, or a breakup etc).
- Adult – Slow down their career/business to focus on personal relationships, risking delayed success.
- Build a luxurious home worth at least §250,000, symbolizing victory.
- Have 1 – 2 children
- Create a rival Sim who periodically challenges your Chariot Sim. Use in-game interactions to mimic competition (e.g., sparring in fitness, duels in magic, or competing for promotions).Your Sim must “defeat” their rival at least twice to cement their legacy.
Storytelling
Roll a dice each week to determine your fate:
- Your Sim loses §10,000 (or 25% of their funds, whichever is greater) due to a fire, theft, failed business venture, or unexpected expenses.
- Your Sim gets demoted or loses their job entirely. They must start a new job or work their way back up in their career.
- A close relationship (partner, best friend, or family member) ends due to neglect or a major argument. If they’re married, consider a temporary separation or divorce.
- Your Sim experiences a physical or emotional health issue, such as needing to step away from work for an in-game week to “recover.” Use gameplay like the Sad or Uncomfortable emotions to reflect this struggle.
- Your rival Sim wins a significant achievement over your Sim (promotion, contest, etc.). Your Sim must find a way to outshine them within the next in-game week or risk losing their motivation.
- Circumstances force your Sim to sell their current home and move into a smaller, cheaper lot. Use the funds to represent an unexpected financial hit.
Optional
- Gain High Confidence reward trait as a child
- Go to Batuu to complete and an additional aspiration (Rebels, Scoundrels, or First Order)
- Have a bowling night once a week. You need to win or show your dark side (poor loser)
Strength

- 3 Traits: Animal Enthusiast, Loyal, Green Fiend, Cheerful, Self-Assured
- 1 Aspiration: Inner Peace, Joke Star, Lone Werewolf, Super Parent, Leader of the Pack
- Career Options: Bodybuilder, Veterinarian, Environmental Manager, Secret Agent, Scientist
- Colours: Yellow, Red, Green, White
- Skills: Fitness, Wellness, Pet Training, Riding, Charisma, Comedy
Background: In a world where strength is often mistaken for force, a gentle soul must navigate life’s challenges by proving that true power lies in patience and compassion. Whether taming wild animals, mending broken relationships, or facing down fears that threaten to consume them, their journey is one of quiet resilience. Along the way, they must inspire others to find their inner courage and learn that strength isn’t about domination but about enduring with grace and kindness.
Generation Goals:
- Begin with minimal funds (e.g., §1,000) and a small lot or starter home.
- Your Sim must adopt and care for at least one stray pet or build relationships with wild animals
- Befriend 10 Sims and help at least five of them with a life problem (e.g., using actions like “Brighten Day,” fixing household items for them, or mentoring skills).
- Always resolve conflicts peacefully, even with difficult Sims.
- Have two children and teach them empathy and emotional control
- Create a loving, harmonious family environment by maintaining positive relationships with all household members.
- Have space, a place where they can go to be alone and recharge when tense
Storytelling
Roll a dice each week to determine your fate:
- Your Sim experiences a tense moment (e.g., losing a loved one, failing at work, or witnessing a fight). They must spend the next 3 days focusing on Wellness (meditation, yoga, or writing in a journal).
- A sudden expense (e.g., repairing a major household item or paying a fine) drains §1,000 from your Sim’s funds. They must earn the money back through their career, side gigs, or selling items they craft or collect.
- Your Sim’s pet gets sick or needs extra attention. Spend time caring for them (e.g., trips to the vet, playing, or training) and ensure their needs are met before returning to normal tasks.
- A close friend, family member, or partner argues with your Sim. Resolve the conflict by repairing the relationship with actions like “Apologize,” “Discuss Feelings,” or “Brighten Day.”
- Your Sim loses confidence in their abilities (e.g., failing a promotion, a bad gardening harvest, or a stressful event). Spend time regaining their focus by building one skill or achieving a milestone (e.g., completing a painting or evolving a plant).
- Someone in the neighborhood asks for help, such as repairing an object, mentoring a skill, or caring for another Sim’s pet or child. Take time to assist them and build a positive relationship in the process.
Optional
- Pet Training can be swapped for Veterinarian Skill, or do both
- Own Mini Sheep and Mini Goats
- Become or Befriend a Werewolf, or have a werewolf as romantic partner
- Be a gym regular once a week
The Hermit

- 3 Traits: Loner, Bookworm, Sceptic, Macabre, Gloomy
- 1 Aspiration: Ghost Historian, Archaeology Scholar, Zen Guru, Seeker of Secrets, Nerd Brain
- Career Options: Freelance Digital Artist, Novelist, Botanist, Private Attorney, Funeral Director, Mortician
- Colours: Grey, White, Brown and Blue
- Skills: Writing, Herbalism, Wellness, Thanatology, Gemmology
Background: A reclusive seeker of truth withdraws from society, embarking on a solitary journey to uncover hidden wisdom. Through long nights of reflection and countless days of exploration, they uncover profound insights about themselves and the world. But their isolation comes with a cost—loneliness and a disconnect from the people they once knew. Will they find the balance between sharing their wisdom and protecting their inner peace, or will they retreat further, losing the chance to guide others toward enlightenment?
Generation Goals:
- The Sim must live in a remote or secluded location (e.g., Forgotten Hollow, a small island in Sulani, etc)
- Your Sim may only have one close friend or partner. Other relationships must remain distant.
- Limit social interactions, focusing on deep, meaningful conversations.
- Have 1 Child
- Build strong relationships with pets, plants, or inanimate objects (speaker, robots etc)
- Limit group time to 1 – 2 people.
Storytelling
Chose 3 from below to discover:
- Discover All Hidden Worlds
- Complete a Rare Collection, to display in their home
- Regularly use meditation to “reflect” and write books inspired by the practice (write 5-10 excellent quality books over your Sim’s lifetime).
- Live Off the Land
- Befriend Guidry and Bonehilda, and regularly perform séances to commune with the spirit world.
- Spend at least one Sim week in complete isolation, only interacting with objects/Pets/wild animals.
Optional
- Go Camping on Mt. Komorebi, enjoy the solitude
- Go Camping in Granite Falls
- Meet and Befriend the Hermit in Granite Falls
- Living in a tiny home (32tiles), Increase to 64tiles when meet spouse and 100tiles when your child is born
- Collect Tarot Cards and give Tarot readings
