Tarot Legacy Challenge

Your legacy is filled with boundless opportunities and endless potential

You can complete all 22 generations.
Pick your own (need help try this quiz)
Or take a pre-determined path.

Rules for The Full Tarot Legacy
  • Complete each generation with an heir
  • Complete between 1 and 22 generations in any order.
  • You must complete: Generation Goals, Skills to minimum level 5, max one career and max one aspiration
  • Storytelling: The second section is optional and only requires you complete 3 of 6 choices or requires a random number generator/dice to make a choice each week.
  • The third section is optional extras to explore the packs (EP, GP and SP) we have to date (December 2024)

The Fool

  • 3 Traits: Adventurous, Cheerful, Childish, Erratic, Clumsy
  • 1 Aspiration: Extreme Sports Enthusiast, Beach Life, Angling Ace, Jungle Explorer, Outdoor Enthusiast
  • Career Options: Space Ranger, Interstellar Smuggler, Professional Athlete, Comedian, Painter
  • Colours: Yellow, White, Blue and Green
  • Skills: Rock Climbing, Snowboarding, Skiing, Fitness, Dancing, Bowling

Background: The Fool steps into a new world, leaving behind all that is familiar. They carry only a small knapsack of essentials, a heart full of curiosity, and a mind brimming with dreams. Unafraid of failure, they trust that every misstep will teach them something valuable. Their journey takes them through uncharted landscapes, where each encounter challenges their innocence and tests their belief in the beauty of the unknown. As they leap from one adventure to the next, they must learn to balance their carefree spirit with the responsibility of shaping their future.

Generation Goals:
  • Start YA life with little to no belongings, $500 and no career (odd jobs and scavenging) for first week.
  • Have 1 – 2 Children raised with minimal rules.
  • The cannot stay in one place for long. Every 5-7 in-game days, they must relocate to a new lot or world.
  • Be mischievous when someone is mean/mischievous to you. Use the ‘Convince to’ interaction on friends and family.
  • Must experience house fires, passing out due to exhaustion, or relationships souring from hurt feelings.
  • Must master one L10 skill from above list.
Storytelling

Take Risks: Every week, roll a dice or use a randomizer to decide if they:

  1. Spend half their funds on a “wild adventure” (like buying expensive travel gear or taking a vacation).
  2. Start a relationship (even if temporary).
  3. Quit a job and pick a new one.
  4. Have woohoo in several different public locations (rocket ship, bush, etc)
  5. Your Sim must start a new hobby, skill, or side hustle (e.g., painting, gardening, or acting) and dedicate their free time to it for the week.
  6. Adopt a pet (any in game animal) or invite a new Sim to move in with them spontaneously.
Optional
  • Take time to explore the Jungle at least once in your life
  • If playing as a child, collect voidcritters, compete in void battles and put on at least 1 puppet show for friends and family.
  • Start YA life with the Irresponsible trait.

The Magician

  • 3 Traits: Genius, Creative, Ambitious, Practice Makes Perfect, Self Assured
  • 1 Aspiration: Spellcraft & Sorcery, Renaissance Sim, Computer Whizz, Master Maker, Purveyor of Alchemy
  • Career Options: Tech Guru, eSport Gamer, Freelance Programmer, Computer Engineer, Trendsetter
  • Colours: Red, Yellow, Black and White.
  • Skills: Charisma, Logic, Programming, Rocket Science, Research & Debate, Media Production

Background: The Magician stands at the threshold of greatness, their mind brimming with ideas and hands deftly shaping dreams into reality. With their charm and ingenuity, they rise as a leader in their field, inspiring others to see their own potential. But as success mounts, they grapple with a fear of failure and the shadows of control, teetering between creation and obsession. Will they use their power to transform lives or fall victim to manipulation and hubris?

Generation Goals:
  • Have clear goal to master a career relevant skill and build a successful career
  • They must acquire their first home and career promotions without cheats, focusing on crafting, skills, or side hustles.
  • Develop strong relationships with at least five Sims, mentoring one to level up their skills or careers.
  • Have two or three children and mentor them to develop at least one skill or talent each
  • Have a fully upgraded home by end of generation
  • Create a work of art or invention that generates lasting value (e.g., royalties or a bestseller etc).
Storytelling

Take Risks: Every week, roll a dice or use a randomizer to decide if they:

  1. Invest in a business or expensive item (e.g., a retail lot or instruments etc).
  2. Start a new skill or aspiration
  3. Break off a relationship to focus on their non-family based legacy
  4. For the week use Mischief interactions (e.g., Lie About Career, Spread Rumours, Claim to Be a Criminal Mastermind) to deceive and control Sims
  5. For the week manipulate relationships by using Sweet Talk, Flirt, or Pick Up Line etc, to seduce Sims and then deceive them, even causing jealousy or drama between other Sims.
  6. Host 2 social gatherings this sim week
Optional
  • Own a retail business (or multiple)
  • Have a romantic relationship with an alien or have an alien offspring
  • Become a Spellcaster and discover all the mischief spells. Use them on friends and family.
  • Have a photo studio (home or retail). Have photography as a hobby.

The High Priestess

  • 3 Traits: Bookworm, Romantically Reserved, Paranoid, Sceptic, Loner
  • 1 Aspiration: Seeker of Secrets, Zen Guru, Inner Peace, Self-Care Specialist, Lone Werewolf
  • Career Options: Paranormal Investigator, Freelance Writer, Novelist, Professor, Relationship Counsellor
  • Colours: Blue, White, Black and Grey.
  • Skills: Medium, Writing, Wellness, Vampire Lore, Photography, Cross-Stitch,

Background: Shrouded in mystery, the High Priestess walks the line between the seen and unseen, guided by intuition and an unquenchable thirst for hidden truths. Alone in their sanctuary, they deciphers ancient texts and communes with the subconscious, unravelling life’s great enigmas. Yet, their solitude carries a cost—fears of betrayal and exposure threaten to isolate them. Will they share their wisdom with the world, or remain locked in a protective silence?

Generation Goals:
  • No PDA (public displays of affection)
  • Limit social interactions to reflect their introspective nature.
  • Create a hidden room in their home to serve as their “sanctuary,” decorated with mystical items like bookshelves, crystals, and candles.
  • Have 1 child. The child must choose a child/teen aspiration related to creativity or knowledge.
  • Form one deep romantic or platonic relationship. However, if the relationship becomes strained (e.g., through jealousy or arguments), they must retreat to their sanctuary and sever ties for one in-game week.
  • Do not cancel automatic interactions for them, as they trust their gut.
  • Do a tarot reading at the various festivals.
Storytelling

Delve into at least three of the following six options over their lifetime:

  1. Learn all the secrets of vampires by maxing the Vampire Lore and become friends with a Grand Master Vampire.
  2. Fully explore Glimmerbrook and the Magic Realm. Become a Spellcaster and reach the rank of Virtuoso, mastering every spell and potion.
  3. Travel to Selvadorada, explore temples, and max out the Archaeology skill. Create a personal collection of relics.
  4. Max out the Medium skill and hold séances regularly. Banish specters or host guided séances to help others connect with the afterlife.
  5. Befriend a mermaid or transform into one. Fully explore Sulani, clean up the environment, and learn about the island’s history by interacting with local spirits.
  6. Use the telescope to find all the celestial discoveries and become a master of the Logic skill. Write research papers to share your findings with the world.
Optional
  • Collect all the Tarot Cards
  • Age up with Empathetic Trait
  • Use the wishing well once a week

The Empress

  • 3 Traits: Family Orientated, Loves the Outdoors, Generous, Music Lover, Maker
  • 1 Aspiration: Freelance Botanist, Successful Lineage, Big Happy Family, Master Chef, Country Caretaker
  • Career Options: Interior Decorator, Matchmaker, Floral Designer, Culinary Chef, Patron of the Arts, Food Critic
  • Colours: Green, Pink, Brown and Yellow.
  • Skills: Gardening, Flower Arranging, Parenting, Knitting, Cooking, Nectar Making

Background: In a peaceful and fertile land, a nurturing soul dreams of creating a sanctuary filled with love, beauty, and growth. Surrounded by nature’s abundance, they dedicate themselves to fostering harmony and caring for those around them. However, when unforeseen challenges disrupt their idyllic life, they must confront the balance between giving to others and caring for themselves. Will they learn to embrace self-love and set boundaries, or will their need for control and harmony lead to burnout? Their journey explores the depths of unconditional love, creativity, and the cycles of growth and renewal.

Generation Goals:
  • Must have the ‘Fertile’ reward trait when becoming a YA
  • Must have 3+ children, each with at least 3 positive traits (parenthood) and at least 1 aspiration complete.
  • Significant use of the all parenting interactions daily with teen and below. Including encourage/influence, helping with projects/homework etc.
  • Host weekly family dinners to maintain bonds.
  • Show possessive nature over partner/family using the mean interactions to those who come between.
  • Use Build/Buy mode to create stunning, peaceful, and harmonious environments, emphasizing nature, plants, and serene décor. The Décor should not make you tense.
Storytelling

This generation should face 3 of the following:

  1. One family member (partner, child, or elder relative) develops a negative relationship (negative 100%) with your Sim. You must repair this relationship before the Sim passes away.
  2. Your Sim’s needs (Hygiene, Energy, or Fun) must be kept in the green at least 80% of the time. If any need drops into the red, three times, your Sim must take two days off work and repair the damage.
  3. Your Sim struggles to complete creative tasks (painting, writing, cooking, etc.) and cannot finish a project/meal for one Sim week. During this time, your Sim must focus on their wellness (yoga, meditation, or spa activities) to regain inspiration.
  4. Two children or household members must develop a rivalry or negative sentiment towards each other. Your Sim must mediate and repair the relationship before the children age into Young Adults.
  5. A close family member (partner, child, or parent) unexpectedly moves out, dies, or becomes emotionally distant. Your Sim must honor their memory or work towards reconciliation by hosting a family gathering, creating a memorial (if applicable), or writing a book inspired by their relationship.
  6. Your Sim must take regular vacations to Granite Falls or Selvadorada to maintain their connection with nature.
Optional
  • If playing as a teen, earn the Compassionate when becoming a YA
  • If playing from a child, care for sibling(s) regardless of age. Be protective of them.
  • Have at least 1 cat or dog in the house from being a teen. Must be the main carer for the pet.
  • Dine out with friends or family once a week
  • Instead of maxing the Culinary Chef career, own a level 4 restaurant
  • Own and regularly use the ice cream maker – Ice Cream ‘Sundays’?

The Emperor

  • 3 Traits: Ambitious, Overachiever, Loyal, Proper, Perfectionist
  • 1 Aspiration: Fabulously Wealthy, Mansion Baron, Market Magnate,Five-Star Property Owner, Leader of the Pack
  • Career Options: Business Management, Investor, Military Officer, Judge, Civic Planner, Salary Person Expert
  • Colours: Red, Brown, Grey and Black.
  • Skills: Charisma, Logic, Entrepreneur, Riding, Research & Debate, Handiness

Background: A figure of authority must confront the limits of their control when the foundations of their carefully built life are shaken. Responsible for the well-being of others, they struggle to balance stability with empathy, learning that true strength lies in adaptability. Will they build a lasting legacy by leading with compassion, or will their rigidity drive them to alienate those they care about most? Their journey is one of discipline, humility, and self-reflection, as they learn that the key to enduring leadership is knowing when to let go.

Generation Goals:
  • Create a beautiful home with distinct spaces for each family member. Every room must reflect order and structure, with no clutter or unfinished sections.
  • Raise at least two children to have high character values (from Parenthood) in Responsibility and Conflict Resolution.
  • Your Sim must be the one to make all major household decisions (e.g., marriage, moving, spending).
  • Focus on career and skill-building (at least 2 to Level 10), dedicating long hours to their job or hobbies to achieve long-term goals.
  • With the exception of their romantic partner, they avoid affectionate or physical contact interactions.
Storytelling

This generation should face 3 of the following:

  1. Mid Life Crisis (Adult) – Must take a 3days off from work due to feeling overwhelmed. During this time, they must focus on self-reflection (Meditation, Journaling, or Painting etc).
  2. Must endure a temporary financial setback (sell valuable possessions or reduce household funds). They must rebuild to reach a savings goal.
  3. One child refuses to follow the Sim’s disciplined rules. This child have an appropriate trait (e.g., Erratic or Hot-Headed) that reflects their rebellion or the rebellious phase.
  4. Lose a promotion/get demoted due to a work performance issue. Your Sim must rebuild their reputation and earn the promotion back.
  5. The Sim must establish a community project (e.g., start a Club in Get Together or host regular charity events) to reflect their leadership and impact.
  6. When the house is full, (spouse/partner, at least 2 children) this Sim must endure a random “chaos week” where household autonomy is (turned on or left on), leaving events up to chance (flip a coin for pop-ups). You are unable to control any other sim except the Emperor. They must restore order without losing relationships or career progress.
Optional
  • Should achieve full burnout at least once in their life
  • Complete as many milestones as possible
  • Complete as many Growing Together child aspirations as possible
  • Make good use of the assets from Dream home Decorator
  • Have a Butler

The Hierophant

  • 3 Traits: Good, Insider, Snob, Art Lover, Nosy
  • 1 Aspiration: Academic, Friend of the World, Neighbourhood Confidante, Vampire Family, Emissary of the Werewolf Collective
  • Career Options: Politician, Charity Organizer, Education Administrator, Professor, Arts Critic
  • Colours: White, Grey, Blue and Brown
  • Skills: Salvadorian Culture, Charisma, Research, Writing, Pipe Organ, Fishing

Background: A young adult inherits a family heirloom—a mysterious, weathered book filled with centuries-old traditions, rituals, and teachings. Entrusted with preserving their family’s legacy, they must navigate a modern world that often challenges their values. Will they adhere to the book’s wisdom and build a life rooted in tradition, or will they find ways to evolve and adapt these teachings for a new generation? Along the way, they’ll serve as a guide and mentor, influencing others and shaping the community.

Generation Goals:
  • Design your Sim’s home with a central family room for rituals, bookshelves for “ancient tomes,” and a space for family gatherings.
  • Craft at least one heirloom (via Knitting, Woodworking, or Painting etc) and pass it down.
  • Have 2 children who must have at least 1 positive character value when aging up to a YA
  • Create holiday traditions (e.g., family dinners, storytelling, or sharing gifts) and host them yearly.
  • Marry a Sim with different traits or cultural values and find harmony between your beliefs.
  • If your Sim becomes tense from disagreements, have them meditate or journal to embrace open-mindedness.
  • Have the mentor trait when becoming a YA
Storytelling

Chose 3 for this generation to face throughout their life.

  1. Crisis of faith: They feel unfulfilled in their path, questioning the traditions they’ve spent their life upholding. For one in-game week, your Sim must not engage in activities tied to their career or aspirations. Visit a new location (City Living festivals, jungle exploration, etc.) to find inspiration. If your Sim fails to rekindle their purpose, they lose career performance.
  2. Rebellious Protégé: A mentee or child challenges their teachings, refusing to follow their guidance. Try to repair the relationship by gaining a positive sentiment with the rebellious Sim. Or, allow the rebellion to play out, risking the relationship in exchange for your Sim gaining a deeper understanding of adaptability.
  3. The Outsider’s Influence: partner or close friend introduces a new belief system or lifestyle that challenges tradition. Choose whether to fully adopt the new perspective, potentially alienating family members but broadening your Sim’s horizons.
  4. Community Dispute: A conflict arises in the neighbourhood over a cultural or community issue (e.g., a proposed development threatens a sacred space). Organize at least two community events (Eco Lifestyle, City Living, or regular social gatherings) to rally support for your Sim’s stance. Take a leadership role, risking reputation loss if the cause fails.
  5. Hidden Legacy: Your Sim discovers a hidden truth about their family’s past—an ancestor broke the very traditions they now uphold. Choose to investigate this secret (visit hidden lots, interact with older Sims, or read historical archives). If uncovered, it shakes your Sim’s sense of identity, requiring them to rebuild relationships. Or, Ignore the secret and risk negative moodlets or strained family relationships.
  6. Rite of Passage: A key family member asks your Sim to host an important event, such as a wedding, holiday, or coming-of-age ceremony. Successfully plan and execute the event within a week. Earn at least a Gold rating using The Sims 4’s event system. Deviate from tradition during the event (e.g., modernize rituals or include unusual elements). This risks disappointing older family members but may strengthen your Sim’s bonds with younger generations.
Optional
  • Have 1 or more degrees
  • Always have a small pet (Hamster, Crow, Mini Sheep or Mini Goats)

The Lovers

  • 3 Traits: Romantic, Lovebug, Outgoing, Jealous, Loyal
  • 1 Aspiration: Soulmate, Serial Romantic, Romantic Explorer, Paragon Partner, Villainous Valentine
  • Career Options: Matchmaker, Relationship Counsellor, Actor, Social Media Internet Personality, Trendsetter, Style Influencer,
  • Colours: Pink, Red, Blue and White
  • Skills: Romance, Singing, Acting, Dancing, Guitar, Gourmet Cooking

Background: A young Sim, known for their magnetic charisma and idealistic nature, dreams of finding their soulmate and building a life filled with passion and harmony. Along the way, they must make pivotal choices—between lovers, career paths, or even their own values—decisions that will shape their destiny and those around them. Will they create the ideal partnership that celebrates unity and individuality, or will their need for connection lead them to lose sight of themselves?

Generation Goals:
  • Have 1 – 2 children
  • Seek to form romantic attachments early based on those they find attractive
  • Love Triangle: At some point, your Sim must have two romantic partners. They must choose one for a long-term relationship. The rejected Sim must remain in their life, either as a friend or a rival.
  • Use their indecisiveness to delay major life decisions, such as moving in with a partner, having children, or choosing a career.
  • Create a home that reflects balance and connection. This could include A central room for intimate gatherings or A garden or outdoor space for relaxation and connection.
  • Achieve a Gold rating in at least two romantic dates with their chosen partner.
  • Have and maintain max friendship and Romance bars with chosen spouse/partner
  • At some point, your Sim must face a betrayal (cheating, a rival’s influence, or a failed promise). They must decide whether to forgive and rebuild or move on.
Storytelling

Select 3 Duality in Value scenarios to play out in the sims life time:

  1. Career vs. Love: Your Sim receives an offer for their dream job, but it requires them to move away from their partner or drastically reduce time spent together. Accept the job and risk damaging the relationship. Or. Decline the offer to focus on love and connection, even if it stunts career growth.
  2. The Rival’s Influence: A friend or rival becomes romantically interested in your Sim’s partner. Your Sim overhears a conversation or discovers their feelings. Confront the rival or partner directly, risking drama but expressing your Sim’s true feelings. Or. Trust the relationship and avoid conflict, prioritizing peace even if insecurities linger.
  3. Self-Love vs. Sacrifice: A family member or partner asks your Sim to abandon a personal goal to support them. Choose self-love, pursuing the personal goal and potentially straining the relationship. Or. Sacrifice the goal to maintain unity in the family or partnership.
  4. Preserving Tradition vs. Embracing Change: Your Sim’s partner or family wants to modernize an important family tradition, while your Sim feels connected to the old ways. Hold firm to tradition, even if it causes conflict or alienates loved ones. Or. Compromise by blending old traditions with new ideas, creating something fresh but less authentic.
  5. The Forbidden Connection: Your Sim falls in love with someone their family or close friends disapprove of (due to traits, values, or background). Follow their heart and pursue the relationship, even if it causes tension or isolation. Or. Respect the family’s wishes, ending the relationship to maintain unity.
  6. Taking a Stand vs. Keeping the Peace: Your Sim witnesses a moral conflict in the workplace, community, or family that affects someone they care about. Publicly take a stand, risking their reputation or relationships but staying true to their values. Or. Stay neutral to avoid conflict, even if it means letting go of a cause they believe in.
Optional
  • Create a club for people sharing your traits and take part in Dancing and DJ-ing
  • Have 1 child with all five positive character values
  • Own and woohoo in the hot tub
  • Host a “Celebration of Love” event, such as a wedding anniversary, vow renewal, or family reunion that embodies harmony and unity.

The Chariot

  • 3 Traits: Ambitious, Self-Assured, Active, Overachiever, Adventurous
  • 1 Aspiration: Bodybuilder, Championship Horse Rider, Wildfang Werewolf, Renegade Werewolf, Cure Seeker, Friend of the Animals
  • Career Options: Professional Athlete, Military Covert Operator, Space Ranger, Detective, Marine Biologist
  • Colours: Blue, Yellow, Grey, Black
  • Skills: Fitness, Riding, Rocket Science, Logic, Video Gaming, Veterinarian

Background: Your Sim starts with nothing but a burning ambition to prove the world wrong. Their story is a journey of triumph through relentless drive, whether by dominating the business world, excelling in a high-stakes career, or conquering personal goals. Along the way, they must face challenges that test their discipline and willpower: rivals who question their abilities, setbacks that threaten their plans, and relationships that demand compromise. Can your Sim balance their quest for victory with maintaining harmony in their personal life, or will their drive for success consume them?

Generation Goals:
  • Win first place in three competitions or festivals (e.g., Finchwick Fair, Karaoke Contests, or Spice Challenge etc.).
  • YA – Pursue their ultimate ambition at the cost of family relationships (e.g., missing a child’s milestone/ Birthday, skipping social events, or a breakup etc).
  • Adult – Slow down their career/business to focus on personal relationships, risking delayed success.
  • Build a luxurious home worth at least §250,000, symbolizing victory.
  • Have 1 – 2 children
  • Create a rival Sim who periodically challenges your Chariot Sim. Use in-game interactions to mimic competition (e.g., sparring in fitness, duels in magic, or competing for promotions).Your Sim must “defeat” their rival at least twice to cement their legacy.
Storytelling

Roll a dice each week to determine your fate:

  1. Your Sim loses §10,000 (or 25% of their funds, whichever is greater) due to a fire, theft, failed business venture, or unexpected expenses.
  2. Your Sim gets demoted or loses their job entirely. They must start a new job or work their way back up in their career.
  3. A close relationship (partner, best friend, or family member) ends due to neglect or a major argument. If they’re married, consider a temporary separation or divorce.
  4. Your Sim experiences a physical or emotional health issue, such as needing to step away from work for an in-game week to “recover.” Use gameplay like the Sad or Uncomfortable emotions to reflect this struggle.
  5. Your rival Sim wins a significant achievement over your Sim (promotion, contest, etc.). Your Sim must find a way to outshine them within the next in-game week or risk losing their motivation.
  6. Circumstances force your Sim to sell their current home and move into a smaller, cheaper lot. Use the funds to represent an unexpected financial hit.
Optional
  • Gain High Confidence reward trait as a child
  • Go to Batuu to complete and an additional aspiration (Rebels, Scoundrels, or First Order)
  • Have a bowling night once a week. You need to win or show your dark side (poor loser)

Strength

  • 3 Traits: Animal Enthusiast, Loyal, Green Fiend, Cheerful, Self-Assured
  • 1 Aspiration: Inner Peace, Joke Star, Lone Werewolf, Super Parent, Leader of the Pack
  • Career Options: Bodybuilder, Veterinarian, Environmental Manager, Secret Agent, Scientist
  • Colours: Yellow, Red, Green, White
  • Skills: Fitness, Wellness, Pet Training, Riding, Charisma, Comedy

Background: In a world where strength is often mistaken for force, a gentle soul must navigate life’s challenges by proving that true power lies in patience and compassion. Whether taming wild animals, mending broken relationships, or facing down fears that threaten to consume them, their journey is one of quiet resilience. Along the way, they must inspire others to find their inner courage and learn that strength isn’t about domination but about enduring with grace and kindness.

Generation Goals:
  • Begin with minimal funds (e.g., §1,000) and a small lot or starter home.
  • Your Sim must adopt and care for at least one stray pet or build relationships with wild animals
  • Befriend 10 Sims and help at least five of them with a life problem (e.g., using actions like “Brighten Day,” fixing household items for them, or mentoring skills).
  • Always resolve conflicts peacefully, even with difficult Sims.
  • Have two children and teach them empathy and emotional control
  • Create a loving, harmonious family environment by maintaining positive relationships with all household members.
  • Have space, a place where they can go to be alone and recharge when tense
Storytelling

Roll a dice each week to determine your fate:

  1. Your Sim experiences a tense moment (e.g., losing a loved one, failing at work, or witnessing a fight). They must spend the next 3 days focusing on Wellness (meditation, yoga, or writing in a journal).
  2. A sudden expense (e.g., repairing a major household item or paying a fine) drains §1,000 from your Sim’s funds. They must earn the money back through their career, side gigs, or selling items they craft or collect.
  3. Your Sim’s pet gets sick or needs extra attention. Spend time caring for them (e.g., trips to the vet, playing, or training) and ensure their needs are met before returning to normal tasks.
  4. A close friend, family member, or partner argues with your Sim. Resolve the conflict by repairing the relationship with actions like “Apologize,” “Discuss Feelings,” or “Brighten Day.”
  5. Your Sim loses confidence in their abilities (e.g., failing a promotion, a bad gardening harvest, or a stressful event). Spend time regaining their focus by building one skill or achieving a milestone (e.g., completing a painting or evolving a plant).
  6. Someone in the neighborhood asks for help, such as repairing an object, mentoring a skill, or caring for another Sim’s pet or child. Take time to assist them and build a positive relationship in the process.
Optional
  • Pet Training can be swapped for Veterinarian Skill, or do both
  • Own Mini Sheep and Mini Goats
  • Become or Befriend a Werewolf, or have a werewolf as romantic partner
  • Be a gym regular once a week

The Hermit

  • 3 Traits: Loner, Bookworm, Sceptic, Macabre, Gloomy
  • 1 Aspiration: Ghost Historian, Archaeology Scholar, Zen Guru, Seeker of Secrets, Nerd Brain
  • Career Options: Freelance Digital Artist, Novelist, Botanist, Private Attorney, Funeral Director, Mortician
  • Colours: Grey, White, Brown and Blue
  • Skills: Writing, Herbalism, Wellness, Thanatology, Gemmology

Background: A reclusive seeker of truth withdraws from society, embarking on a solitary journey to uncover hidden wisdom. Through long nights of reflection and countless days of exploration, they uncover profound insights about themselves and the world. But their isolation comes with a cost—loneliness and a disconnect from the people they once knew. Will they find the balance between sharing their wisdom and protecting their inner peace, or will they retreat further, losing the chance to guide others toward enlightenment?

Generation Goals:
  • The Sim must live in a remote or secluded location (e.g., Forgotten Hollow, a small island in Sulani, etc)
  • Your Sim may only have one close friend or partner. Other relationships must remain distant.
  • Limit social interactions, focusing on deep, meaningful conversations.
  • Have 1 Child
  • Build strong relationships with pets, plants, or inanimate objects (speaker, robots etc)
  • Limit group time to 1 – 2 people.
Storytelling

Chose 3 from below to discover:

  1. Discover All Hidden Worlds
  2. Complete a Rare Collection, to display in their home
  3. Regularly use meditation to “reflect” and write books inspired by the practice (write 5-10 excellent quality books over your Sim’s lifetime).
  4. Live Off the Land
  5. Befriend Guidry and Bonehilda, and regularly perform séances to commune with the spirit world.
  6. Spend at least one Sim week in complete isolation, only interacting with objects/Pets/wild animals.
Optional
  • Go Camping on Mt. Komorebi, enjoy the solitude
  • Go Camping in Granite Falls
  • Meet and Befriend the Hermit in Granite Falls
  • Living in a tiny home (32tiles), Increase to 64tiles when meet spouse and 100tiles when your child is born
  • Collect Tarot Cards and give Tarot readings

The Wheel of Fortune

  • 3 Traits: Adventerous, Erratic, Freegan, Child of the Islands, Cheerful
  • 1 Aspiration: Market Magnate, Fabulously Wealthy, Five-Star Property Owner, Successful Lineage, World-Famous Celebrity
  • Career Options: Interstellar Smuggler, eSport Gamer, Business Management, Investor, Public Relations
  • Colours: Yellow, Blue, Grey and Red
  • Skills: Video Gaming, Entrepreneur, Logic, Research & Debate, Fabrication

Background: A life full of twists and turns awaits. You are destined to embrace the cycles of change, trusting in fate’s guiding hand. At your peak, you will rise to incredible fortune, but beware the lows—they will test your resilience. Can you remain optimistic, adaptable, and in tune with life’s rhythms? Your mission is to experience it all: highs, lows, love, loss, and luck. Will you master the art of embracing change and inspire others to do the same, or become consumed by the chaos of unpredictability?

Generation Goals:
  • Live by the rule of unpredictability: when a major life choice arises (job, move, partner), use dice or coin to decide.
  • Randomly add or subtract money using cheats every 2 weeks. The number depends on dice rolls: e.g., +10,000 simoleons on a roll of 1-3, -10,000 on 4-6.
  • Pursue three distinct careers over your lifetime, changing fields when you reach level 7.
  • Host a party for every major milestone: promotions, birthdays, new relationships, and even breakups. Embrace the chaos of social events and their unpredictable outcomes.
  • Experience at least three major relationships (see Optional for suggestions). Roll dice to determine their outcomes.
  • Have 2 or more children
Storytelling:

Random events (Spin the Wheel or Roll a Die) dictate the course of your Sim’s week:

1: Self-Reflection — Spend a week focusing on self-care (meditation, wellness, hobbies).

2: Unexpected Opportunity — Gain a new skill or take a new job.

3: Financial Upswing — Sim wins the lottery or sells a masterpiece (+§5000).

4: Sudden Setback — Lose a job, pay an unexpected bill, or face a house fire.

5: Relationship Test — Conflict arises; repair or lose a close relationship.

6: Big Move — Relocate or rebuild your home with available funds.

Optional
  • Gamble – Play to win at Sabacc (Batuu card game) weekly
  • Make the most of every season by celebrating, it is a big deal to you to mark the changing year.
Relationship Challenge

Relationship 1: Young Love or First Connection

  1. Whirlwind Romance
  2. Unrequited Love
  3. Friendship Blossoms
  4. Toxic Infatuation
  5. The One That Got Away
  6. Teen Crush(if started as a Teen Sim)

Relationship 2: Mid-Life Love or Second Attempt

  1. Fated Reunion
  2. The Rebound
  3. True Love Found
  4. Dramatic Betrayal
  5. An Equal Partner
  6. The Wrong Fit

Relationship 3: Mature Love or Final Chapter

  1. Enduring Partnership
  2. Eternal Bachelor/Bachelorette
  3. Unexpected Love
  4. Bittersweet Loss
  5. Independent Coexistence
  6. The Dramatic End

Justice

  • 3 Traits: Proper, Nosy, Overachiever, Green Fiend, Sceptic
  • 1 Aspiration: Academic, Renaissance Sim, Neighbourhood Confidante, Good Vampire, Master Vampire
  • Career Options: Judge, Detective, Private Attorney, Civic Planner, Journalist, Salary Person Supervisor
  • Colours: Grey, White, Black and Blue
  • Skills: Charisma, Logic, Research, Writing, Piano

Background: In a town divided by a long-standing feud between two families, one Sim emerges with a fierce commitment to fairness and truth. As they navigate the complex web of personal and professional relationships, they must resolve injustices, uncover hidden truths, and restore balance. Their journey will test their ability to remain impartial, even when their own family is involved. Will they create a legacy of fairness and accountability, or will their pursuit of justice leave them isolated and rigid?

Generation Goals:
  • Resolve at least two major feuds in the game, such as neighbourhood rivalries, family disputes, or workplace conflicts, using relationships, social interactions, or events.
  • Raise two children with values of fairness. Teach them positive traits (e.g., Responsible and Empathy from Parenthood) while avoiding favouritism.
  • For every decision, weigh all perspectives and choose the option that feels “fair,” even if it doesn’t personally benefit your Sim
  • Automatically scold a sim who breaks the rules.
  • Build a strong relationship with a Sim you previously disliked.
Storytelling

Choose 3 of these to explore over their lifetime

  1. Family Secrets
    • Objective: Discover a hidden family secret that challenges your sense of justice, such as a parent’s past criminal activity or a sibling’s betrayal.
    • Consequence: Depending on how your Sim handles it, they could either repair the family dynamic with transparency or cause irreversible rifts if handled poorly.
  2. Corruption in the Workplace
    • Objective: Your Sim uncovers unethical practices at their workplace, like a colleague embezzling funds or falsifying documents.
    • Consequence: The decision to either expose the wrongdoing or ignore it can impact their career progression and reputation.
  3. Uncovering a Lie in a Romantic Relationship
    • Objective: Your Sim discovers that their partner has been lying about something significant (e.g., infidelity, hidden past, financial trouble).
    • Consequence: How your Sim handles the truth—confronting their partner or ignoring the issue—will affect the relationship’s future and emotional health.
  4. Neighborhood Mystery
    • Objective: Your Sim begins investigating strange occurrences in the neighborhood, such as missing pets, suspicious neighbors, or rumors of ghostly activity.
    • Consequence: Unveiling the truth could lead to a great discovery or cause trouble with neighbors who want to keep their secrets hidden.
  5. Workplace Ethics vs. Legal Obligation
    • Objective: While working in a law career (or another career that involves integrity), your Sim uncovers a case where upholding the law may conflict with their moral beliefs (e.g., defending someone they believe is guilty).
    • Consequence: Their decision could impact their professional standing, personal integrity, and relationships with other Sims.
  6. Hidden Legacy
    • Objective: Your Sim discovers an inheritance or a long-lost family heirloom hidden away by a relative, but it comes with a complicated history or moral dilemma attached (e.g., acquired under questionable circumstances).
    • Consequence: The decision to accept, reject, or expose the truth behind the inheritance affects your Sim’s standing in the community and their moral compass.
Optional
  • If playing as a teen, actively attend High School. Get involved with all the aspects it offers at least once: After-school activities, teen aspiration, sports events, Prom and graduation
  • Host all of the Wedding Events
  • Have a Laundry room, fully upgraded. They are responsible for clean clothes
  • Have the mediator trait from Parenthood

The Hanged Man

  • 3 Traits: Lazy, Paranoid, Socially Awkward, Squeamish, Gloomy
  • 1 Aspiration: Ghost Historian, Lone Werewolf, Self-Care Specialist, Purveyor of Alchemy, Zen Guru
  • Career Options: Paranormal Investigator, Funeral Director, Mortician, Grim Reaper, Freelance Writer, Freelance Photographer
  • Colours: Blue, Grey, White and Yellow
  • Skills: Medium, Wellness, Thanatology, Photography,

Background: A person finds themselves in a moment of pause and reflection, caught between old beliefs and the urge to see the world differently. With no clear direction, they must surrender control and embrace a new perspective to find clarity. As they embark on this journey of introspection, they will have to make sacrifices, face periods of stillness, and discover that growth comes through patience and openness. The answers they seek lie not in action, but in learning to let go and trust the flow of life.

Generation Goals:
  • Avoid direct actions to control life events. Let whims, autonomous choices, or random opportunities guide major decisions.
  • Build a serene, minimalist home with spaces for meditation, yoga, and creative expression.
  • Sacrifice something significant, such as selling prized possessions or ending a relationship, for self-growth.
  • Pause major milestones (marriage, career progression, having kids) until they achieve a reflective turning point, such as reaching Level 5 or 10 in a skill.
  • Have 1 child, ensure that your Sim teaches them unconventional or deep-life lessons. Give the child creative aspirations.
  • As an adult, shift to a new aspiration, career, or lifestyle after achieving a key personal or professional milestone.
  • Add Peace and Quiet or Private Dwelling lot traits.
Storytelling

Choose 3 opportunities for this generation to face.

  1. Emotionally Unavailable Parent
  • Your Sim has strained relationships with their parents. Reflect this by avoiding parent-Sim interactions for a period or setting one parent’s traits to include Mean or Noncommittal.
  • The challenge: Repair this relationship by the end of the Young Adult life stage through deep conversations and high friendship levels.

2. Rigid Romantic Partner

  • Your Sim falls for someone with the Snob or Perfectionist trait who resists change. This partner is slow to understand your Sim’s unconventional worldview.
  • The challenge: Either help the partner grow by fulfilling their aspirations or end the relationship to prioritize your Sim’s self-discovery.

3. Financial Struggles

  • Start with only $1,000 and avoid high-paying careers. Your Sim must rely on freelance work or hobbies (like painting or writing) to make ends meet.
  • The challenge: Achieve financial stability through patience and creativity, avoiding cheats or shortcuts.

4. Losing Stability

  • Simulate a life-altering event, such as losing a job, failing a career milestone, or an accidental fire. Use cheats to force demotion or sell off your Sim’s most prized possessions.
  • The challenge: Rebuild from this loss while maintaining a sense of peace and surrender, using introspective activities like yoga or journaling to recover.

5. Isolation or Misunderstanding

  • Your Sim struggles to connect with family, friends, or the community due to their unconventional perspective. They start with no friendships outside the household.
  • The challenge: Form three meaningful friendships by hosting reflective gatherings, sharing insights, or offering advice to others.

6. Internal Struggles with Indecision

  • Your Sim must let their Whims or autonomous actions guide important choices, such as accepting a promotion or making a romantic move. Avoid actively pursuing goals unless prompted by Whims.
  • The challenge: Achieve a key life milestone (such as marriage, a career level, or finishing an aspiration) without forcing decisions, trusting the flow of life instead.
Optional
  • Have knitting as a hobby. Wear and/or sell your items on Plopsy

Death

  • 3 Traits: Macabre, Chased by Death, Grouchy, Cringe, Genius
  • 1 Aspiration: Master Vampire, Vampire Family, Ghost Historian, Villainous Valentine, Good Vampire
  • Career Options: Grim Reaper, Funeral Director, Mortician, Paranormal Investigator, Criminal Boss, Villain
  • Colours: Black, White, Grey and Red
  • Skills: Thanatology, Medium, Herbalism, Mischief, Pipe Organ

Background: After experiencing a profound loss, they set out on a journey of transformation. They see endings not as finality but as doorways to growth. Through struggles with attachment and resistance to change, they must learn to release the old and embrace the cycles of life. Along the way, they help others face their own transitions, guiding them toward renewal. Will their journey lead to enlightenment, or will their fear of letting go trap them in the past?

Generation Goals:
  • Begin with attachment-heavy relationships, but let them evolve as they experience transformation. This could mean breaking off a long-term relationship or ending friendships that no longer serve their growth.
  • Change homes and careers twice during the generation, symbolizing the need for new beginnings and embracing change.
  • Raise one or two children and teach them to value transformation and adaptability. Encourage them to embrace change and personal growth throughout their childhood.
  • Early in the challenge, experience the death of a close family member, friend, or romantic partner. Use this as a catalyst for your Sim’s transformation journey.
  • Focus on rebirth. Adopt a child, rebuild a burned-down house, or start a new career in Adulthood to symbolize renewal.
Storytelling

Include at least three of the choices below:

  1. Major Career Transition
  • Start in a stable, conventional career (does not have to be from list) and later transition to something more aligned with personal fulfilment and growth (from the list above).
  • Reflect the Sim’s transformation by mastering a skill related to their new career and leaving their old one behind.

2. Physical Transformation

  • Use the Create-a-Sim feature to symbolize growth by changing their appearance as they evolve. Start with a traditional or conservative style and shift to something bold, expressive, or minimalist as they embrace their new self.
  • Include fitness or Wellness activities, such as yoga or jogging, to reflect their internal transformation externally.

3. Symbolic Home Change

  • Begin with a cluttered or overly traditional home that symbolizes attachment to the past. After the transformative event, rebuild or redesign the home to reflect their new mindset—minimalist, modern, or reflective of newfound interests like nature.
  • Moving to a completely new lot could signify letting go of old attachments entirely.

4. Community Leadership or Mentorship

  • Help others embrace change by mentoring Sims, becoming a leader in their social group, or hosting events that encourage personal transformation (e.g., yoga retreats, meditation sessions, or clubs for self-improvement).
  • Achieve the Leader of the Pack aspiration or max out the Charisma or Wellness skills to symbolize their growth.

5. Relationship Growth or Renewal

  • If your Sim ends a relationship (e.g., a breakup, loss of a parent, or estrangement from a sibling), focus on rebuilding a healthier dynamic, either with the same person or with new relationships.
  • This could involve repairing bonds with family, finding a partner who aligns with their new values, or forming deep friendships that encourage mutual growth.

6. Pursuit of Knowledge and Spirituality

  • Use hobbies like stargazing, gardening, or writing to reflect their introspection and embrace of life’s mysteries.
  • Your Sim discovers new meaning through spiritual practices or intellectual pursuits.
Optional
  • Be the child of or have a child with the Grim Reaper
  • Be reborn either into this generation or a future one.
  • Live the Ghost life.
  • Go all out for funerals

Temperance

  • 3 Traits: Neat, Practice Makes Perfect, Creative, Loves the Outdoors, Self-Assured
  • 1 Aspiration: Master Mixologist, Master Chef, Expert Nectar Maker, Eco Inventor, Inner Peace
  • Career Options: Mixologist, Culinary Chef, Floral Designer, Doctor, Charity Organizer
  • Colours: Blue, Yellow, White and Grey
  • Skills: Mixology, Juice Fizzing, Cooking, Wellness, Gardening

Background: Amid a town divided by opposing values, a calm and patient individual emerges as a mediator, striving to restore harmony among its citizens. They find purpose in blending opposites, creating balance in relationships, work, and their own personal growth. As external chaos threatens to disrupt their peace, they must master moderation and embrace the delicate art of compromise to build a lasting legacy of harmony.

Generation Goals:
  • Form or marry into a relationship with a Sim who has conflicting traits like Hot-Headed, Erratic, or Materialistic. Resolve at least one major conflict to maintain harmony in the relationship.
  • Achieve at least level 7 in your chosen career while balancing family, social life, and self-care. Overworking (earning the workaholic trait) or neglecting relationships counts as a failure.
  • Raise at least two children who each have opposite traits (e.g., Outgoing and Loner). Manage conflicts between them and ensure they grow up with positive relationships. Teach them conflict resolution and emotional control.
  • Build an eco-friendly home.
  • Restore order to the neighbourhood by resolving arguments, helping struggling Sims, and creating social events that unify others. N.A.P and community venue involvement.
Storytelling

Chose 3 of these to test them to stay calm, composed and in balance.

  1. The Chaotic Neighbour
    A new neighbor moves in with the Erratic or Hot-Headed trait, causing disturbances in the community. This sim must mediate conflicts with other Sims, improve their neighbor’s relationships, and help them find a hobby or job to channel their energy.

2. The Reckless Teen
One of their children has a Rebellious phase (using traits like Hot-Headed, Mean, or the Drama Llama teen aspiration from High School Years). They must guide their child back to balance by mentoring them, building their emotional control, and finding a shared hobby to bond over.

3. The Overworked Partner
Their partner becomes obsessed with work, neglecting their family and falling into negative emotions like Tense or Angry. They must restore harmony by helping them take breaks, enjoy family activities, and find balance between their job and personal life.

4. The Frenemy Conflict
A close friend develops a rivalry or feud with another Sim, leading to frequent arguments and disruptions. They must mediate between the two, improving both relationships and resolving the feud through careful diplomacy.

5. The Self-Reflection Crisis
They start questioning their own choices, feeling overwhelmed by their efforts to maintain balance. This manifests in poor emotional control, indecisiveness, or neglected goals. The challenge is to rediscover their purpose, focus on personal growth, and regain equilibrium.

6. The Family Rift
A sibling or extended family member creates tension by embracing an extreme lifestyle or belief system opposite to their ideals. The challenge is to reconcile the differences, maintain a close relationship, and encourage moderation without imposing their will.

Optional
  • Reduce, reuse, and recycle, and produce their own electricity and water using solar panels, wind turbines, and dew collectors.
  • Have a perfect vertical garden
  • Have a weekly spa session with friends or family.
  • Have a beautiful and colourful back garden with brightly coloured potted plants.

The Devil

  • 3 Traits: Kleptomaniac, Mean, Materialistic, Self-Absorbed, Glutton
  • 1 Aspiration: Public Enemy, Chief of Mischief, Villainous Valentine, World-Famous Celebrity, Party Animal
  • Career Options: Criminal Boss, Villain, Interstellar Smuggler, Bodybuilder, Musician
  • Colours: Black, Red, Grey and Brown
  • Skills: Mischief, DJ Mixing, Acting, Fitness, Gourmet Cooking

Background: You are The Devil, a magnetic figure with a deep understanding of human desires and the shadows they hide. Your life is a dance between indulgence and control, temptation and liberation. When a personal attachment spirals into toxicity, you must confront your darkest impulses and decide: will you break free and transform, or succumb to the chains of addiction and control? The choice you make will shape not only your fate but the lives of those around you.

Generation Goals:
  • Start three intense romances. At least one must become toxic (cheating, jealousy, or control). Decide whether to repair or end it.
  • Build a luxurious, extravagant home with secret dark spaces, like a hidden basement for mischief or indulgence.
  • Your Sim must develop a personal obsession chosen from the Temptation list. When they become an adult they can confront this.
  • Have two children. One should rebel against the Devil’s controlling tendencies, sparking a family challenge. Resolve it by fostering understanding or letting go of control.
  • In elder years: Repair your relationships and create a balanced family dynamic.
Storytelling

On the first day of each in-game week randomise a sin to face (not including one faced in Generation Goals). To confront and over come they must roll or randomise the same number 3 times in a row (3-7 rolls on the 3rd day of the in-game week) so it never has to be faced again. Once it has been overcome, if that number comes up again they can be tempted and it is players choice whether they give in or pursue the redemption gameplay.

1. Lust

Gameplay: Your Sim becomes obsessed with romance and physical intimacy. They must woohoo and kiss at least three Sims that week. If in a relationship, they risk being caught cheating.

Redemption: Roll a 1 (3x): they can repair their relationship through romantic gestures.

2. Gluttony

Gameplay: Your Sim indulges in excess food and drink. Throw a party and consume a decadent feast, or visit restaurants daily.

Redemption: Roll a 2 (3x): they can confront this by focusing on the Fitness skill and fasting.

3. Greed

Gameplay: Your Sim focuses solely on earning money, even through dubious means. They must work overtime, steal (using the Kleptomaniac trait or the Mischief skill), or invest in risky ventures.

Roll a 3 (3x) they can donate a significant amount to charity or help another Sim in financial need.

4. Sloth

Gameplay: Your Sim avoids all responsibilities. They miss work, skip skill-building, and indulge in lazy activities like watching TV or lounging by the pool.

Redemption: Roll a 4 (3x): they can counter this by completing a significant aspiration milestone within the week.

5. Wrath

Gameplay: Your Sim becomes easily enraged. Start fights with at least two Sims or spread negative interactions (Mischief and Mean interactions).

Redemption: Roll a 5 (3x): they can calm themselves through Yoga or mediation in the Wellness skill.

6. Envy

Gameplay: Your Sim obsesses over the lives of others. They must stalk a Sim they admire, spread gossip, and sabotage at least one person’s success (using Mischief or Mean interactions).

Redemption: Roll a 6 (3x) They can lift others up by mentoring or offering encouragement. Helping out through odd jobs, voluntary work and at the community centre

7. Pride

Gameplay: Your Sim focuses on their image and power. Host extravagant parties, purchase expensive items, or gain recognition (e.g., raise Charisma or achieve fame).

Redemption: Roll any 3 even numbers (2, 4 and 6): they can embrace humility by apologizing to Sims they’ve wronged or downgrading their home/lifestyle.

Optional
  • Find romance through the Cupid app
  • Collect all the Axolotls
  • Craft Jewellery, to gift lovers, appeal to your own greed or pass on as heirlooms.

The Tower

  • 3 Traits: Hot-Headed, Erratic, Paranoid, Cringe, Gloomy
  • 1 Aspiration: Strangerville Mystery, Archaeology Scholar, Nerd Brain, Discerning Dweller, Spellcraft & Sorcery
  • Career Options: Oracle, Environmental Manager, Mechanical Engineer, Journalist, Detective
  • Colours: Red, Grey, Black and Yellow
  • Skills: Rocket Science, Programming, Robotics, Fabrication, Pipe Organ

Background: A life of stability shatters overnight as a mysterious event uproots everything The Tower has built. Stripped of their comforts and security, they must navigate the chaos to uncover hidden truths about themselves and their world. Forced to confront illusions and rebuild from the rubble, their journey transforms them into a force for change, challenging those around them to face their own truths. Will they rise from the destruction, forging something stronger, or succumb to the instability, trapped in an endless cycle of upheaval?

Generation Goals:
  • Week 1 establish a beautifully built home, stable relationships, and the potential for a thriving career.
  • Week 2 is where the challenge begins: bulldoze the house or significantly downgrade it, representing sudden upheaval. End one major relationship and quit the job.
  • After each crisis, focus on one area to rebuild, but not without setbacks (e.g., use cheats to slow skill-building, prevent promotions, or enforce challenging goals like making money solely through crafting).
  • Form at least two new friendships or romances during the chaos.
  • Use the Mischief or Mean interactions to disrupt other Sims’ lives, reflecting their need to challenge illusions.
  • Host chaotic social events like dinner parties with disasters (bad food, fights).
  • Force your Sim to interact with Grim Reaper at least twice, symbolizing a confrontation with mortality (e.g., witness a death, have near-death experiences, take on the role of reaper temporarily).
  • Once key goals are complete (skills at level 5/max career) and the house is rebuilt. Throw a party to celebrate your Sim’s “new life.” Ensure it’s a gold event to symbolize their rise from the ashes, having embraced chaos and rebuilt with purpose.
Storytelling

Each week, roll a die to introduce a new “crisis”:

1: Fire breaks out.

2: Partner leaves them (use relationships cheats if required or do through gameplay).

3: Lose all money (reduce funds to §100).

4: Major enemy appears (declare someone an enemy).

5: Career demotion or job loss.

6: Randomize any Sim in the household or immediate friendship circle’s death (if storytelling allows).

Optional
  • Live in a haunted house.
  • Befriend Guidry and Bonehilda
  • Conduct seances with friends and family.
  • Complete the Strangerville Mystery as a Chaos Crisis option
  • Move into a run-down Rental in week 2
  • Maybe become the Landlord as part of generation completion

The Star

  • 3 Traits: Cheerful, Music Lover, Ambitious, Self-Assured, Adventurous
  • 1 Aspiration: Painter Extraordinaire, Musical Genius, World-Famous Celebrity, Friend of the World, Romantic Explorer
  • Career Options: Musician, Social Media Internet Personality, Actor, Freelance Crafter, Marine Biologist
  • Colours: Blue, Yellow, White and Grey
  • Skills: Singing, Dancing, Wellness, Painting, Guitar

Background: After a devastating loss, The Star emerges as a beacon of hope, inspiring others to find light in the darkness. They must navigate their own journey of healing, balancing their desire to inspire with their struggles to stay grounded. Along the way, The Star discovers the beauty of uplifting others, fostering creativity, and rekindling their faith in dreams. Will they shine brightly enough to guide themselves and others toward a brighter future, or will their idealism falter under the weight of reality?

Generation Goals:
  • Begin the game with a tragic backstory (e.g., family members gone, little money, no house, teen runaway, etc).
  • Gradually decorate their home, starting with only the basics. Every week, add new creative or inspirational items (e.g., paintings, instruments, lights).
  • Host community events like painting parties or musical performances, using the Club System or Social Events.
  • Befriend at least 5 Sims and inspire them with gifts or encouragement (e.g., write books dedicated to friends, paint portraits).
  • Introduce a cynical Sim (either through a generated Sim or an existing one) who challenges The Star’s optimism.
  • Marry a partner who shares or complements their hopeful vision.
  • Raise two or three children, encouraging them to pursue creative or compassionate aspirations (use whims and traits to guide their development).
  • Each week, donate 10% of their household funds to charity or help others by completing Good Deeds through interactions or gameplay.
Storytelling

Choose 3 scenarios for them to face over their lifetime:

1. Financial Ruin

  • Scenario: Due to an unexpected expense (e.g., random bills exceeding funds), the household loses most of its money.
  • Gameplay:
    • Set the household funds to §1,000 or less using cheats.
    • Sell decorative items or furniture to rebuild finances.
    • Have The Star take on odd jobs or sell their creations to recover, emphasizing their perseverance.

2. Relationship Betrayal

  • Scenario: A trusted friend or romantic partner betrays them (e.g., cheating, rivalry).
  • Gameplay:
    • Use relationship interactions to lower The Star’s relationship with a friend/partner into the negative range.
    • Experience the “Sad” moodlet from betrayal for at least three in-game days.
    • Repair the relationship (if desired) or form new supportive bonds to heal.

3. Natural Disaster or Home Loss

  • Scenario: A fire, storm, or similar catastrophe destroys part of their home.
  • Gameplay:
    • Intentionally start a fire or simulate a disaster using cheats (e.g., delete parts of the house).
    • Limit access to funds for repairs, forcing The Star to live minimally for a period.
    • Use their creativity (e.g., painting, writing) to earn money for rebuilding.

4. Creative Block

  • Scenario: The Star faces a loss of inspiration and struggles to complete creative tasks.
  • Gameplay:
    • Forbid the use of creative tools (e.g., easel, writing computer) for five in-game days.
    • Avoid fulfilling creative whims, symbolizing their block.
    • Seek inspiration through new relationships or experiences, such as travel or skill-building.

5. Loss of a Loved One

  • Scenario: A close friend, family member, or pet dies unexpectedly.
  • Gameplay:
    • Use the “Kill Sim” cheat or story progression to simulate the loss.
    • Experience mourning through the “Sad” moodlet for at least seven in-game days.
    • The Star must honor the memory through a creative piece (e.g., painting or writing dedicated to the loved one).

6. Public Failure or Scandal

  • Scenario: A public mishap damages The Star’s reputation or career progress.
  • Gameplay:
    • Fail a critical event, like a performance or social outing, causing negative sentiments with other Sims.
    • Drop one level in their career using cheats to reflect the setback.
    • Repair their reputation through public acts of kindness, such as donating money or throwing a charity event.
Optional
  • Have movie room/movie night or attend the cinema once a week
  • Elevate their celebrity status
  • Attend celebrity events, collect autographs and get pictures with them.

The Moon

  • 3 Traits: Paranoid, Romantically Reserved, Sceptic, Loner, Nosy
  • 1 Aspiration: Vampire Family, Master Vampire, Spellcraft & Sorcery, Lone Werewolf, Romantic Explorer
  • Career Options: Paranormal Investigator, Novelist, Freelance Digital Artist, Computer Hacker, Grim Reaper
  • Colours:
  • Skills: Medium, Photography, Violin, Vampire Lore, Herbalism

Background: Under the pale light of The Moon, a dreamer grapples with illusions and shadows. Haunted by visions and dreams they can’t explain, they delve into the mysteries of their own subconscious, guided only by intuition. Along the way, they confront fears, uncover hidden truths, and navigate relationships marked by intensity, mystery, and emotional depth. Will they find clarity and balance, or become lost in the illusions they seek to unravel?

Generation Goals:
  • Build a mysterious home with hidden rooms, dark decor, and mystical items (e.g., crystal balls, cauldrons).
  • Live near a or have a graveyard or live in a spooky world (e.g., Forgotten Hollow).
  • Form a romantic relationship with a Sim who has at least one opposing trait (e.g., Self-Assured or Ambitious).
  • Emphasize emotional struggles by using mood-altering items like paintings, candles or music to reflect the Sim’s inner turmoil.
  • Your Sim must face their Fear of the Dark or other phobias (using Want and Fear system).
  • Have one or two children
Storytelling:

Choose 3 to follow throughout their life:

Master the Medium Skill

  • Develop the Medium Skill by hosting séances and interacting with spirits. Successfully summon Guidry the Ghost and have him reveal hidden truths about the Sim’s past or their current life path.

Dream Journaling

  • Use the Writing Skill to create a “Dream Journal.” Write a series of books or screenplays inspired by strange dreams or visions your Sim experiences, each uncovering pieces of their subconscious.

The Lunar Bond

  • Vampires under the moon’s influence feel heightened empathy or emotional connection. During a full moon, your Sim must form or strengthen a relationship by engaging in meaningful interactions with a mortal or vampire, reflecting The Moon’s influence over emotions and mystery.

Explore the Paranormal

  • Investigate a haunted house lot. Solve the mysteries of ghostly hauntings by confronting spirits, completing their quests, and uncovering why they are trapped in the mortal plane. This could lead to emotional growth or deeper self-awareness.

Therapy Through Art

  • Use the Painting Skill to create “emotionally charged” artwork. Paint while experiencing intense moodlets like Sadness or Tense. Display the paintings in their home as a gallery of their emotional journey.

Decode the Nightmares

  • Spend time sleeping in a haunted or dark environment to trigger nightmare moodlets. Each nightmare must be interpreted by journaling, painting, or hosting a séance to find symbolic meaning. These interpretations can lead to new realizations or breakthroughs for the Sim’s personal growth.
Optional
  • Always Host Spooky or Incognito Events in Autumn
  • Become, Befriend or Marry a vampire

The Sun

  • 3 Traits: Cheerful, Childish, Dance Machine, Party Animal, Lovebug
  • 1 Aspiration: Musical Genius, Soulmate, World-Famous Celebrity, Big Happy Family, Master Actor/Master Actress
  • Career Options: Actor, Professional Athlete, Musician, Floral Designer, Public Relations
  • Colours: Yellow, Red, White and Blue
  • Skills: Piano, Guitar, Acting, Charisma, Baking

Background: Basking in the glow of success and vitality, a radiant soul thrives in the spotlight, sharing joy and optimism with everyone around them. Driven by a desire to uplift and inspire, they pursue a life full of celebrations, meaningful connections, and creative accomplishments. But beneath the bright exterior, a fear of losing their light lingers. Can they balance their exuberance with inner authenticity, finding joy in both the highs and the quiet moments?

Generation Goals:
  • Build strong relationships with at least 10 Sims outside the immediate family. Ensure each Sim feels valued and celebrated.
  • Host a Gold Medal event for at least 10 types of social gathering available (House Party, Dinner Party, etc.).
  • Have at least two children and raise them in a cheerful, supportive household. They should have high confidence.
  • Create a joyful, well-decorated home environment worth 100k Simoleons.
Storytelling:

Choose 3 of the following challenges to face over their lifetime:

Fame and Scandal:

  • Gain at least three-star celebrity status using the Get Famous pack. Face a scandal or negative fame quirk (e.g., “Paparazzi Darling” or “Public Number”) and repair your reputation through charity events, positive interactions, or giving back to fans.

Burnout and Renewal:

  • Push your Sim to overwork (low needs or constant career-focused activities) until they experience burnout (tense or uncomfortable moodlets). Rediscover joy by taking a vacation, mastering a hobby, or spending quality time with loved ones.

Financial Troubles:

  • Start with a beautiful home and high expenses but little income. As bills pile up, they must work hard to stabilize their finances without sacrificing their joyful lifestyle. This may include starting side hustles like Painting or Photography.

A Clouded Day:

  • Experience a sudden personal setback, such as the death of a loved one, the loss of a close friend, or a breakup. Use their resilience and positive nature to rebuild their happiness and find light again through new aspirations or hobbies.

Outshining Others:

  • Their bright personality unintentionally causes jealousy or resentment among friends or family. Mend these relationships by performing kind actions, hosting gatherings, and proving they can share the spotlight without overshadowing others.

Distant Friend:

  • Form a friendship with a Sim who has the Loner or Gloomy trait. Build the relationship to at least Good Friend status and invite them to your home or events to show them the power of positivity.
Optional:
  • A Chocolate fountain and a buffet table are a stable of your parties
  • Marry, Befriend or Become a mermaid
  • Befriend a dolphin
  • Have Island Spirits and/or Volcanic Activity as a lot trait
  • Vacation or live in Sulani

Judgement

  • 3 Traits: Proper, Self-Assured, Bookworm, Nosy, Generous
  • 1 Aspiration: Academic, Super Parent, Successful Lineage, Neighbourhood Confidante, Vampire Family
  • Career Options: Judge, Politician, Detective, Education Administrator, Professor
  • Colours: White, Blue, Grey and Yellow
  • Skills: Writing, Research & Debate, Charisma, Logic, Photography

Background: A character inspired by Judgement embarks on a transformative journey of self-reflection and redemption. Burdened by regrets and a fear of failing their purpose, they seek to uncover their true calling and guide others toward growth and forgiveness. Along the way, they must confront their own fears and help others heal, ultimately realizing that purpose evolves, and redemption begins within. Can they build a life of compassion and understanding, or will self-doubt hold them back from their awakening?

Generation Goals:
  • Achieve a strong friendship with at least five Sims by helping them through personal challenges (e.g., mending broken relationships or mentoring).
  • Develop a strained relationship with a family member or romantic partner as a teen or YA. Resolve as an Adult or Elder
  • Raise two children with positive character values (Responsibility, Empathy).
  • Teach at least one child forgiveness or help them overcome a negative relationship.
  • Confront a period of self-doubt by failing at something significant (e.g., getting fired or experiencing a failed relationship).
Storytelling:

Choose 3 of these to pursue throughout their lifetime:

A Personal Awakening:

  • Your Sim experiences a pivotal moment of self-discovery. This could involve achieving mastery in a reflective skill like Meditation (Level 10 Wellness), completing a journal, or creating a piece of artwork that symbolizes their journey. This moment should mark a shift in their outlook, enabling them to forgive themselves or let go of past burdens.

Rebuilding a Broken Relationship:

  • Choose one strained or broken relationship, such as with a parent, sibling, or former partner. Your Sim must take intentional steps to rebuild this connection through apologies, meaningful interactions, and acts of kindness. A successful resolution of this conflict will represent their ability to guide others toward redemption.

Mentorship:

  • Take a younger or struggling Sim under your wing, mentoring them in a skill or guiding them through a personal challenge. Whether it’s helping them overcome poor traits (e.g., Mean, Lazy) or mentoring them in a creative or logical skill, your Sim’s transformation is reflected in their ability to help others grow.

Overcoming a Major Failure:

  • Your Sim must experience a significant failure, such as getting fired from their job, losing a competition, or having a relationship end. After a period of self-reflection and rebuilding, they should overcome this setback by regaining their footing in life, symbolizing their resilience and capacity for transformation.

A Symbolic Life Event:

  • Create a symbolic event to represent their growth, such as a vow renewal, a family reunion, or a personal celebration. This event should involve close friends and family, emphasizing themes of forgiveness, reconciliation, and transformation. Your Sim must use this moment to inspire others and mark a fresh start.

A Spiritual Journey:

  • Your Sim embarks on a journey of reflection by visiting another world, such as Granite Falls (Outdoor Retreat) or Selvadorada (Jungle Adventure). During this journey, they must complete a challenge (e.g., uncovering Selvadoradian relics or mastering herbalism) while reflecting on their purpose. Upon returning home, they implement the lessons learned, marking a major shift in their life and outlook.
Optional

The World

  • 3 Traits: Adventurous, Child of the Ocean, Loves the Outdoors, Outgoing, Practice Makes Perfect
  • 1 Aspiration: Archaeology Scholar, Jungle Explorer, Eco Inventor, Discerning Dweller, Fount of Tomerang Knowledge
  • Career Options: Space Ranger, Marine Biologist, Military Officer, Environmental Manager, Green Technician
  • Colours: Green, Blue, Yellow and White
  • Skills: Archaeology, Salvadorian Culture, Gardening, Gemmology, Rocket Science

Background: You have reached the pinnacle of your journey. Every challenge, triumph, and setback has prepared you for this moment of wholeness and fulfillment. But endings are also beginnings. As you stand at the threshold of completion, you must decide how to share your wisdom and embrace a new cycle. Will you continue the journey by mentoring others, integrating new experiences, or mastering a new discipline? The world is yours to explore—what will you do next?

Generation Goals:
  • Global Exploration: Live, visit and vacation in all the worlds.
  • Achieve something in each world, whether that is discovering a some collectables (relevant to the associated pack), a hidden world, a new skill (e.g. skiing) a new woohoo spot etc.
  • Decorate your home with items from different cultures (e.g., Selvadoradian artifacts, Sulani decor) to symbolize unity and global harmony.
  • Host regular social events, such as dinner parties or attend cultural festivals, to bring others together. (Kava party, Potluck, Spice Festival, Festival of lights etc)
  • Raise 2+ children who reflect unity and fulfilment by teaching them empathy and encouraging them to pursue creative, mental, and physical growth. Your Sim’s children must complete their aspirations before they age up to adulthood.
  • End your Sim’s journey with a symbolic event, such as a vow renewal or a family reunion.
Storytelling:

Complete 3 of these Scenarios:

The Career Crossroads:

  • After reaching the top of one career, your Sim faces a choice: stay in their current field or switch to a completely different one.
  • Challenge: Quit their job after reaching the top level and start a new career from scratch, proving that fulfillment isn’t about resting on past achievements.

Cultural Integration:

  • Your Sim is tasked with bringing together Sims from different walks of life.
  • Challenge: Befriend 10 Sims from various cultures or life states (e.g., a Sulani native, a vampire, an alien, a Sim from Mt. Komorebi) and host a gold-level party where they all feel welcome.

Mentorship Dilemma:

  • One of your mentees struggles to reach their goal and considers giving up.
  • Challenge: Use your Sim’s mentoring skills to guide them toward success, resolving at least one of their problems (e.g., fixing a relationship or achieving a promotion).

The Legacy Project:

  • Fulfillment for The World involves leaving behind something lasting.
  • Challenge: Write a book, compose a song, or create a masterpiece painting that symbolizes your Sim’s journey. Ensure the item is kept in the family inventory or home to inspire future generations.

Intergenerational Harmony:

  • Your Sim’s children or family members face conflict or misunderstandings.
  • Challenge: Use social interactions to repair relationships between family members. Achieve maximum friendship levels with all household members before your Sim ages up to elder.

Global Ambassador:

  • The Sim sees an opportunity to unite people across worlds and communities.
  • Challenge: Complete the Selvadoradian Culture skill and another culture-related skill (e.g., Snowboarding for Mt. Komorebi or Fishing for Sulani) to become a symbol of global unity. Host a party showcasing items and activities from these cultures.
Optional:
  • Get married at the Romance Festival, win at the Humour and Hijinks, win at Geek Con and win the Spice Challenge
  • Live in a penthouse apartment
  • Spoil the toddlers with the Tunnels with/without the ball pit.
  • Host toddler playdates